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Thread: Reptile Guide by Treadmill

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    Tarkatan Warrior Treadmill's Avatar
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    Reptile Guide by Treadmill

    This will be a work in progress as it will take a while to get everything in I'd like.
    BEST NORMALS:

    2: 9 Frames, special cancellable, best anti air option
    1: 9 frames and leads to his fastest full combo punish with 122
    F2: good reach, special cancellable
    D4: greatly lowers his hit box, good advantage on hit, combined with acid hand makes it an amazing footsie/spacing tool. Feel free to abuse d4 acid hand as its a safe overhead poking option with push back. Also d4 forceball works well and creates fear in the opponent and d4 fball is a decent anti air that you can combo after
    B4: reptiles sweep hops over many annoying d4's like mileena and sonya


    BEST STRINGS:

    1221: one of the few strings in the game that is four hits long, and also has the last two hits as overheads.

    The last hit is not special cancellable however it does pop up. If you hit confirm the last hit you can normal dash f2 into ex forceball and continue comboing, or slide.

    The go to combo from 1221 is this...122 slowball njp(timing is strict so if you have trouble skip njp) 32 fastball 321 slide/invis/slowball/ex slowball. Reptile has numerous combo ender's which I will get into later.

    Using 12b1 on blocking opponents is good to keep them guessing. B1 is low, but can't be comboed out of. You can follow a hit from b1 with d4 shenanigans or f2 variations, or with ex elbow dash, 321 mix ups etc.



    321: this is reptile's primary combo and pressure string. It's not as fast as 1221 but the damage output, reach, and fact that any hit of 321 on block leaves reptile at 0 advantage make it his best, and one of the best, strings in the game.

    321 elbow dash njp slowball 32 fastball 321 ender of choice is his best combo.



    2f31+2: this is primarily used to end combos. Example...321 edash njp sball 32 fball 2f31+2. On airborn opponents in combos, the 1+2 will do 1 of 2 things. If the opponent blocks he will get otg(off the ground) reset and be left at disadvantage for more pressuring. If he doesn't block he takes the hit and receives 7% unscaled reset damage. This is great to force opponents to either eat huge combo damage or give up wake up options and be left at disadvantage.

    If blocked, a d3 attempt is guaranteed if reptile slightly dashes and cancels it with the d3. You can also d4 fball to try and catch opponents jumping and full combo punish, or d3 ex edash to continue more pressure and build meter.



    F31+2: good poking option as f3 can hop over some pokes, has great distance and 1+2 only comes out if f3 hits.


    F2b1: second hit is overhead and you can combo after in the corner. F2 has good reach as well.

    MUCH MORE TO COME!!!!!!!!!

    Sent from my HTC PH39100 using Tapatalk 2

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    Re: Reptile Guide by Treadmill

    COMBOS (ed=elbow dash, dash=normal dash)
    All damage is without jip, just add 3%. All listed are for damage, hence ending with a slide. Usually you would negate the slide for forceballs or invisibility etc.

    BNB1 321 ed njp sball 32 fball 321 slide (37%)

    BNB2 122 fball njp (strict timing takes practice) 32 sball 321 slide (34%)

    BNB3 fball njp 32 sball 321 slide (31%, or 30% if sball is done first

    BNB4 2 fball njp 32 sball 321 slide (35%) this combo has good damage but use only if you know it will connect as you can't hit confirm it and you will get blown up on a blocked forceball.

    Njp combo...
    Njp dash(not elbow) 32 fball 32 sball 321 slide (32%) second 32 sball is strict timing, you can omit the 32 and just do sball and finish for 29%

    EX COMBOS
    While using meter for combos is usually a waste of meter for reptile, if it'll kill them try these. There are more but again, you will use these rarely.

    321 ed njp exah dash 32 fball sball 321 slide (42%)

    122 fball njp exah dash 32 sball 321 slide (39%)

    32 exfball njp exah dash 32 sball 321 slide (45%)

    ANTI AIR

    2 fball 32 sball 321 slide (31%)

    D4 fball 32 sball 321 slide (29%)

    CORNER
    There are more but these are his best, most consistent. Also I highly recommend ending all corner combos with 321 invis. You sacrifice 1% and now they have to guess what you do next.

    BNB 321 ed njp 4 fball 321 sball 321 slide (42%)

    321 ah 321 fball 321 exsball 4 slide (43%)

    BACK TO CORNER

    exed d4 fball 321 sball 321 slide (39%)

    32 exed d4 fball 321 sball 321 slide (44%)

    XRAY COMBOS...don't do it unless it will 100% kill them. His Cray had MASSIVE scaling in combos. Usr it for unbreakable damage or to squeeze like 3% more to kill at the end of a combo.
    Sent from my HTC PH39100 using Tapatalk 2
    Last edited by Treadmill; 10-23-2012 at 09:32 PM.

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    Re: Reptile Guide by Treadmill

    RESERVED FOR MORE 2

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    Re: Reptile Guide by Treadmill

    Send a Visitor message to a mod to get this stickied.

    On a side note, great so far, just work on the spacing of it, i'd recommend an extra space inbetween each point on the list to make it look a bit more readable and add bold to the titles ect.

    http://www.trmk.org/forums/showthrea...-t-be-mad-quot

    Look at how that thread is organizsed for reference.
    Last edited by Kzaoo; 09-09-2012 at 11:27 AM.

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    Re: Reptile Guide by Treadmill

    Yeah I'm on my phone so ill have to adjust a lot of stuff later, thanks.

    Sent from my HTC PH39100 using Tapatalk 2

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    Re: Reptile Guide by Treadmill

    Reptile is a great Fighter

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    Re: Reptile Guide by Treadmill

    I wanted to use Reptile so bad. Then I use him when the game came out and he felt so sluggish. Obviously this isn't the case since we've all seen Reptiles bounce around the screen like it's nothing.


    Do you have any tips on moving around with Reptile that doesn't involve hail marying dash charges.

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    Defender of EarthRealm iViTal's Avatar
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    Re: Reptile Guide by Treadmill

    Good stuff treadmill, I always wanted to pick up reptile, and now I have a guide from the best reptile on XBL

    Will you have match up knowledge in this guide?

    "I Make Violence Look Good"

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    Re: Reptile Guide by Treadmill

    Yes

    put up the match up section so that I may exploit Reptile's weakness
    For the Lin Kuei

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by YungQ94 View Post
    Yes

    put up the match up section so that I may exploit Reptile's weakness
    He has none (not saying he's S+). Its all about making smart reads and conditioning that will determine a win or not. I would try to be patient when playing against Reptile and Ermac because they can trick you into playing in their tempo instead of establishing your own. I would also say to be wise on his projectiles as they usually lead into juggles and don't play cat and mouse when rushing down on his dash and his slide.

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    Re: Reptile Guide by Treadmill

    Yeah guess ill put my thoughts in about match ups. Sorry it is taking me so long to finish this. I'll work.more on it tonight.

    Sent from my HTC PH39100 using Tapatalk 2

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    Defender of EarthRealm iViTal's Avatar
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    Re: Reptile Guide by Treadmill

    Take your time man, I'd rather have a well organized and informative guide vs a Half assed wall of text lol.

    "I Make Violence Look Good"

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by back,back,back,low punch View Post
    I wanted to use Reptile so bad. Then I use him when the game came out and he felt so sluggish. Obviously this isn't the case since we've all seen Reptiles bounce around the screen like it's nothing.


    Do you have any tips on moving around with Reptile that doesn't involve hail marying dash charges.
    Get a forceball on screen. It's your safety net. If you manage a slow ball dash in. Reptile has the fastest walk speed in the game as well.

    Good reptiles will normally stay outside the range dash connects when trying to get in so that when you opportunity arises a quick dash in and now you are playing footsies or jumping in.

    If you are afraid of a blocked dash, ex it if you have meter. Reptile gains meter like a champ, so using ex dashes and ex slow balls is your go to meter usage with him.

    Sent from my HTC PH39100 using Tapatalk 2

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by iViTal View Post
    Take your time man, I'd rather have a well organized and informative guide vs a Half assed wall of text lol.
    Absolutely. I'll reorganize some once I get my computer up and going.

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by Treadmill View Post
    Get a forceball on screen. It's your safety net. If you manage a slow ball dash in. Reptile has the fastest walk speed in the game as well.

    Good reptiles will normally stay outside the range dash connects when trying to get in so that when you opportunity arises a quick dash in and now you are playing footsies or jumping in.

    If you are afraid of a blocked dash, ex it if you have meter. Reptile gains meter like a champ, so using ex dashes and ex slow balls is your go to meter usage with him.

    Sent from my HTC PH39100 using Tapatalk 2
    Nice. So I use my slow force like a moving ice clone? I like this strategy. I'll try him out later.

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by back,back,back,low punch View Post
    Nice. So I use my slow force like a moving ice clone? I like this strategy. I'll try him out later.
    Yes! Perfect analogy.

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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by Treadmill View Post
    Yes! Perfect analogy.

    Say you do 321 ed njp sball 32 fball 321 ex sb(this only works because you did sball first, you can't do 2 of the same ball in a combo)...you get 34% then a slow movong, mid hitting, pop up projectile for free pressure jump ins etc.
    Sent from my HTC PH39100 using Tapatalk 2


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    Re: Reptile Guide by Treadmill

    Quote Originally Posted by rikolaw View Post
    He has none (not saying he's S+). Its all about making smart reads and conditioning that will determine a win or not. I would try to be patient when playing against Reptile and Ermac because they can trick you into playing in their tempo instead of establishing your own. I would also say to be wise on his projectiles as they usually lead into juggles and don't play cat and mouse when rushing down on his dash and his slide.
    He has weaknesses, but I liken him to sektor because they seem to be the most balanced characters in the game.

    His anti air options outside of ex forceballs is crazy limited. His fastest string is 9 frames and can be ducked. His normal dash is basically non existent. He has nothing outside of d4 and ex dash that gives him legit advantage, even then he is only guaranteed little more than a poke.

    That being said he does have very few bad match ups. He goes even with or beats most of the cast with a few exceptions.

    Sonya, wrecks him. Bad. Like 7-3 in my opinion. Everything he does, she has a counter. Her footsie beat his, her damage, resets into pressure...she can jump over forceballs, dive kick into like 40% then standing reset you with frame advantage. She outzones him. All her normals are faster and lead to huge damage. Nightmare of a time.

    Mileena still beats him in my opinion. Sub zero goes even but it can feel like his favor if you play agressive as he negates edash. Kung Lao beats him, Reppy can't control his hopping around. Cyrax gives him problems, so does Freddy.

    The good news is he pretty much goes even with kabal, because the forceball animation drops reptile under iagb. He also goes even with Kenshi and kitana.

    Reptile is top 10 in my opinion AMD fares well against the top dogs.


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    Tarkatan Warrior Treadmill's Avatar
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    Re: Reptile Guide by Treadmill

    Gonna post some of my reptile online matches....
    https://www.youtube.com/watch?v=7_Tr...e_gdata_player

    https://www.youtube.com/watch?v=3PCJ...e_gdata_player

    https://www.youtube.com/watch?v=kKM2...e_gdata_player

    https://www.youtube.com/watch?v=ca8P...e_gdata_player

    There are others on my page, but they are old and don't reflect the current reptile meta game.
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    Emperor of Outworld Immortal Reaver's Avatar
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    Re: Reptile Guide by Treadmill

    Does charging his EX forceballs to make them bigger make the hitboxes bigger also or is it just a visual change?

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