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DoA5 achieves that in some risky ways that could turn hardcore folks off. Team Ninja strives to make all fights seem like “the climax of a Hollywood blockbuster,” Hayashi said, and stages feature heavy interactive elements.
These interactive elements aren’t merely a few breaking walls, either. We saw one stage where a helicopter flew overhead and launched missiles in the midst of the battle. In another circus stage, gamers could throw their adversaries into tunnel and watch a giant clown-head spit them out.
“We’ve seen fighting games grow as character-vs.-character fights,” Hayashi said. “For DoA, the stage is actually exploding around you. We’re really upping the interactivity in those stages.
“That’s something that only Dead or Alive has, and we’ve really brought that out.”
But DoA hardly seems to go “all-in” with its entertainment approach. Granted, it’s hard to make a judgment on the quality of the game’s interactive elements after seeing just two levels, but Team Ninja’s “Hollywood blockbuster” effect seems subtle when compared against what we saw from Injustice: Gods Among Us.
That much-hyped 2013 superhero fighter — from NetherRealms, the folks who brought us Mortal Kombat — will also feature highly interactive environments. A hands-off demo of that game showcased DC Comics villain Solomon Grundy using a car to smash Batman, then piledriving the superhero through a building into another vast section.
But while that game feels largely over-the-top — and perhaps caters more to the masses — Hayashi says DoA5 will “invite” new users while still targeting the series’ longtime cult following.
Tekken and Street Fighter and Mortal Kombat? If DoA has its way, those titles may have some company later this year.
“We don’t have the established history of a Superman or a Batman,” he said. “But for the series, it’s how you raise those characters, and raise them like raising a child. For us, we have to make Dead or Alive 5 the game that supports the people who have supported us for all these years.”
http://www.nydailynews.com/entertai...ng-game-party-article-1.1100611#ixzz1yf02pLaZ
These interactive elements aren’t merely a few breaking walls, either. We saw one stage where a helicopter flew overhead and launched missiles in the midst of the battle. In another circus stage, gamers could throw their adversaries into tunnel and watch a giant clown-head spit them out.
“We’ve seen fighting games grow as character-vs.-character fights,” Hayashi said. “For DoA, the stage is actually exploding around you. We’re really upping the interactivity in those stages.
“That’s something that only Dead or Alive has, and we’ve really brought that out.”
But DoA hardly seems to go “all-in” with its entertainment approach. Granted, it’s hard to make a judgment on the quality of the game’s interactive elements after seeing just two levels, but Team Ninja’s “Hollywood blockbuster” effect seems subtle when compared against what we saw from Injustice: Gods Among Us.
That much-hyped 2013 superhero fighter — from NetherRealms, the folks who brought us Mortal Kombat — will also feature highly interactive environments. A hands-off demo of that game showcased DC Comics villain Solomon Grundy using a car to smash Batman, then piledriving the superhero through a building into another vast section.
But while that game feels largely over-the-top — and perhaps caters more to the masses — Hayashi says DoA5 will “invite” new users while still targeting the series’ longtime cult following.
Tekken and Street Fighter and Mortal Kombat? If DoA has its way, those titles may have some company later this year.
“We don’t have the established history of a Superman or a Batman,” he said. “But for the series, it’s how you raise those characters, and raise them like raising a child. For us, we have to make Dead or Alive 5 the game that supports the people who have supported us for all these years.”
http://www.nydailynews.com/entertai...ng-game-party-article-1.1100611#ixzz1yf02pLaZ