New Mileena Corner Tech

ArmageddonFUA11

New member
I found this back in January, but haven't had the time to test it much until recently due to being extremely busy. (Not sure where else to put this. If this needs moved, then please move it.)

READ BEFORE WATCHING:

TECH ROLL DOES NOT BLOW THIS UP IN THE LEFT CORNER.

This changes depending on the corner it is used in.

Yes, I have tested this against other people. Yes, it does work.

THERE'S MORE DAMAGING WAYS TO DO THIS THAN 3 UP4'S.

If your opponent chooses to just lay there, they will stay in the corner. (Both sides.)


Things I left out in the video: If your opponent jumps, they will end up out of the corner. You can just AA ball roll if this happens or you can backdash and then not do the back1+4 if you think they will jump (or if in the right corner you think they're going to roll), then AA ball roll (if they jump). Also, if your opponent rolls, they DO NOT recover fast enough to punish you.

Edit: Also, your opponent has to input his roll in the opposite direction in the right corner to roll. If he just hits right on the d-pad, he will not roll.
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Make sure you get an untechable knockdown in the corner (up4, up4, up4 is the simplest, but there's obviously much more damaging ones) then backdash, cancel the backdash into back1+4

If your opponent tries to wakeup attack, their inputs will be reversed, and they will be 100% open to anything.
If your opponent tries his wakeup inputs in reverse order he will end up waking up TOWARDS THE CORNER.


If your opponent tries to roll, you will end up in the corner.


(All of the above will only happen in the RIGHT corner)
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In the left corner, your opponent's inputs WILL NOT be reversed, but if they try to wakeup, they will end up on the other side of you out of the corner. Normally this would be bad, but it can be very good for you as the Mileena player depending on what they do.

For example, Raiden:
Teleport - You end up in the corner but you can punish him(I think. Still needs tested.) ( tele he ends up back in the corner. Tested.)
Superman - He ends up full screen and both of you are safe.
Electric Grab - He'll whiff, end up on the other side of you and you can get a full punish.

IF YOUR OPPONENT ROLLS, THEY WILL STAY IN THE CORNER.


Edit: If your opponent rolls and then attacks, you do have time to block. Back1+4 recovers in time.

(All of the above will only happen in the LEFT corner)
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This affects all wakeup attacks differently. I'll be working on compiling a list showing how it affects each wakeup attack.

Key:
Green = Punishable
Yellow = Needs to be tested
Red = Unpunishable or You get punished

If any of you want to help test each character, please do and post your findings below so I can edit this post and put them here.

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Raiden:
-Right corner-
Electric Grab: Into the corner, fully punishable.
Ex Electric Grab: Into the corner, fully punishable.
Vicinity Blast: Into the corner, fully punishable.
Ex Vicinity Blast: Into the corner, fully punishable.
Superman: Into the corner, fully punishable.
Ex Superman: Into the corner, fully punishable.
Teleport: Still needs to be tested.
Ex Teleport: Still needs to be tested.
Xray: Still needs to be tested.

-Left corner-
Electric Grab: Other side of you facing away, fully punishable.
Ex Electric Grab: Other side of you facing away, fully punishable.
Vicinity Blast: Other side of you facing away, fully punishable.
Ex Vicinity Blast: Other side of you facing away, fully punishable.
Superman: Other side of you facing away, goes fullscreen, unpunishable.
Ex Superman: Other side of you facing away, goes fullscreen, unpunishable.
Teleport: He gets out of the corner, I think you can punish the teleport, still needs tested.
Ex Teleport: He ends up back in the corner. Not sure if punishable, still needs tested.
Xray: Still needs to be tested.

Johnny Cage:
-Right corner-
Flipkick: Into the corner, fully punishable.
Ex Flipkick: Into the corner, fully punishable.
Shadow Kick: Into the corner, fully punishable.
Ex Shadow Kick: Into the corner, fully punishable.
Nut Punch: Into the corner, fully punishable.
Ex Nut Punch: Still needs tested.
Xray: Still needs tested.

-Left corner-
Flipkick: Other side of you facing away, fully punishable.
Ex Flipkick: Other side of you facing away, fully punishable.
Shadow Kick: Other side of you facing away, fully punishable.
Ex Shadow Kick: Still needs tested.
Nut Punch: Other side of you facing away, fully punishable.
Ex Nut Punch: Still needs tested.
Xray: Still needs tested.

Scorpion:
-Right corner-
Teleport: Fully punishable. You have time to ball roll it on reaction after back1+4.
Ex Teleport: Fully punishable. You have time to ball roll it on reaction after back1+4.
Leg grab: Still needs tested.
Ex Leg grab: You have time to block it low after back1+4. Unpunishable and you have to block.
Xray: Still needs to be tested.

-Left corner-
Teleport: Fully punishable. You have time to ball roll it on reaction after back1+4.
Ex Teleport: Fully punishable. You have time to ball roll it on reaction after back1+4.
Leg grab: Other side of you facing away, fully punishable.
Ex Leg grab: Other side of you facing away, fully punishable.
Xray: Still needs to be tested.

Sub-Zero:
-Right corner-
Slide: Still needs to be tested.
Ex Slide: Into the corner, you get hit by the first hit, the second hit whiffs. Unpunishable.
Ice clone: Still needs to be tested.
Ex Ice clone: Into the corner, unpunishable.
Xray: Still needs to be tested.

-Left corner-
Slide: Still needs tested.
Ex Slide: Other side of you facing away, goes fullscreen, unpunishable.
Ice clone: Still needs tested.
Ex Ice clone: Other side of you facing away, unpunishable.
Xray: Still needs to be tested.



Liu Kang:
-Right corner-
Low fireball: Into the corner, fully punishable.
Ex Low fireball: Into the corner, fully punishable.
High fireball: Into the corner, fully punishable.
Ex High fireball: Into the corner, fully punishable.
Flying kick: Into the corner, fully punishable.
Ex Flying kick: Into the corner, fully punishable.
Bicycle kick: Into the corner, fully punishable.
Ex Bicycle kick: Into the corner, fully punishable.
Parry: Into the corner, fully punishable.
Ex Parry: Into the corner, fully punishable.
Xray: Still needs to be tested.

-Left corner-
Low fireball: Other side of you facing away, fully punishable.
Ex Low fireball: Other side of you facing away, fully punishable.
High fireball: Other side of you facing away, fully punishable.
Ex High fireball: Other side of you facing away, fully punishable.
Flying kick: Still needs testing.
Ex Flying kick: Other side of you facing away, goes fullscreen, unpunishable.
Bicycle kick: Still needs testing.
Ex Bicycle kick: Other side of you facing away, goes fullscreen, unpunishable.
Parry: Other side of you facing away, fully punishable.
Ex Parry: Other side of you facing away, fully punishable.
Xray: Still needs to be tested.
 
Kung Lao:
-Right corner-
Teleport: He gets out of the corner. Punishable by uppercut.
Ex Teleport: He puts himself back in the corner. Use d4 so he doesn't blow you up with armor.
Spin: You do not have time to block. Unpunishable.
Ex Spin: Into the corner. You do not have time to block. Unpunishable.
Xray: Still needs to be tested.

-Left corner-
Teleport: He gets out of the corner. Punishable by uppercut.
Ex Teleport: He puts himself back in the corner. Use d4 so he doesn't blow you up with armor.
Spin: You do not have time to block. Unpunishable.
Ex Spin: Other side of you facing away, fully punishable.
Xray: Still needs to be tested.


Kano:

Nightwolf:

Kabal:

Baraka:

Shang Tsung:

Quan Chi:

Sheeva:

Reptile:

Ermac:

Noob Saibot:

Smoke:

Rain:

Mileena:

Kitana:

Jade:

Skarlet:

Sektor:

Cyrax:

Cyber Sub-Zero:

Kenshi:

Freddy:

Sindel:

Sonya:

Jax:

Stryker:
 
Good stuff.. I haven't seen any in depth gameplay Tech here since the game released.

Song name? huge Post Hardcore fan :laugh:
 
The only thing that is flawed about this corner tech is that you need to get a JiP with their backs to the corner to use this tech, because after two blocked U+4's certain Characters can punish her U+4 and if you get to predictable some characters can break through with EX Specials so it's risky but very rewarding.
 
The only thing that is flawed about this corner tech is that you need to get a JiP with their backs to the corner to use this tech, because after two blocked U+4's certain Characters can punish her U+4 and if you get to predictable some characters can break through with EX Specials so it's risky but very rewarding.
You only do 3 up4's if you hit them with the first (You can start with JiP if you wish, 3 up4's is the easiest though.) You don't do 3 up4's if they block the first. The best way to do this is probably JiP, Up4, Up4, Back1+4, Roll, Back dash out of the corner, Up4. Then when they hit the ground, Back dash, cancel the back dash into Back1+4.
 
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