There's a List, but it's kinda irrelevant because everyone is viable with a good assist.
Val needs a lock down assist to get in and stay in, My main BnB is a corner carry combo so I can just abuse my High/low rest or either just DP assist if they jump out and they're back into the same guessing situation. The only thing that's bad about Val is her defensive options, she has none, lol. Her reversals are beyond bad and unsafe.
Napalm Pillar to catch people pressing button in between my block strings, and it locks down in the corner.
Against Zonning I use Heavy Egret charge to clear the screen, and I wanna give Napalm shot a try but it's probably going to be ass though.
If I put Val as anchor, I'll use normal throw as an assist, and combo into another rest with an Air grab with Parasoul and start my Mix-up game from there.
Nooooo! Command Grab starts up to slow, if you're hit while it's starting up the animation stops. You can call grab inbetween block strings that have minimal block stun. I'm not sure how good it is against push block though.
Valeninte corner bnb Flatline super into Diamond Dynamo into that lk, mk, jmp, jhk, crmp, crhp, jlp mash, st lp, st mp, st hp midscreen or st hk for corner, lp Lock n Load for midscreen or Cerecopter , Diamond Dynamo damage. :yumyum: