He's a passive aggressive rush down. He has pretty decent zoning as well. And his DP moves freeze opponents to set up for combos. It's not 1000x years long like subzero when you freeze them you have to be quick to combo off of it.
Jin differs in that he can try surprising or poking his opponent with his drive attacks in order to start combos.
Another thing to note is that Jin can use 25% meter to turn his special attacks into drive attacks, essentially EX versions of his attacks which can refreeze and have extra untechable frames on their knock downs. Jin can extend his combos on the fly with the extra untechable frames so long as he keeps an eye on his meter.
Air Superiority
Jin is good in the air and can generally deal with threats that are airborne as well. Blizzard, his dragon punch styled anti-air, is a great counter to opponents in the air. The light version is a fast reaction attack while the medium version has moderate invincibility frames.
Violent Ice, the strong version of Blizzard, is a great counter with its invincible frames but has lost its combo potential on counter hit since Calamity Trigger.
But every Jin you face will probably be jumping and spamming their jumping strong, and for good reason. It's probably the best poke in the entire game with the exception to Hakumen's which is the exact same attack though he uses a longer sword. Jin can basically safely use this poke to fish for counter hits and go straight in
DP which will freeze them and bring them closer to start a combo.