Critical-Limit
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Random Gameplay Facts Thread
This thread will be dedicated to people sharing random facts about MK9 gameplay tactics/tricks/timings ect ect. I will update original OP so the same fact isn't repeated.
General
1.) Fastest 7 frame uppercuts (nightwolf, Sonya, Kung Lao, Johnny Cage, Stryker)
2.)Johnny's "forceball trap" can be ducked, making it unsafe
3.)cutting fan can be ducked, leaving it unsafe.
4.)You can cancel every single one of Nightwolf's wake ups with D+4 (the armored one won't hit you).
5.)All D1's are unsafe on block.
6.)you can NJP sheeva's stomp.
Scorpion
Offense
Defense
Lui Kang
Offense
Defense
Kung Lao
Offense
1.) Kung lao's 2,4,low hat may not have the stun it use to to give free pressure, but if they try to do anything toward you besides block you can spin punish them for a full combo. you can use this to condition them to block waiting for spin and eat more of your pressure.
Defense
Sub-Zero
Offense
Defense
Sindel
Offense
1.)master sindels float cancel. using it in block strings leads into free throws
Defense
Ermac
Offense
1.) If F4 hits, you get enough advantage to do another before they can retaliate, they are forced to block low, which essentially gives free pressure when you expect them to start blocking.
Defense
1.) Ermac can combo his uppercut when used as an anti-air into a lift for a full combo
Reptile
Offense
Defense
Kitana
Offense
1.)Cutter can be ducked.
2.)Kitana is the ONLY character who can combo off of a GROUNDED uppercut( meaning kitana hit her opponent with an uppercut while they were standing). It only works in the corner. After hitting with the uppercut, do d1 into cutting fan and combo from there. The timing is VERY strict
3.)kitana has a reset. end juggles by whiffing f4 then either use 1 or b4 afterwards.
Defense
1.)2 is an easy AA, 3 is harder to use but more damaging. (Kitana)
Johnny Cage
Offense
1.)johnny's ex shadowball is advantage on block.
Defense
Jade
Offense
1.) Jade's 1,2 pressure leaves both her and her opponent at equal advantage. +0(frames) advantage on block. her 1 comes out in 9 frames.
Defense
1.)Jade's EX glow makes jade take 1.5x more damage, and will shut off if that 1.5 damage will kill shot jade, so jade can survive.
2.)you dont have to wait for jades ex glow to activate before comboing , you can ex glow straight into a move ( b+2,u+1 etc)
Mileena
Offense
1.)Mileena has a reset. end juggles by whiffing teleport kick. she recovers instantly and has time to use a move before the opponent can wake up. either use u4, d4, ex ball roll, b3, throw or just wait for the opponent to use a wake-up attack and punish.
2.)Mileena is the ONLY character in the game who can prevent a wake-up 100% of the time and its 100% safe. after doing 1 1 2 roll in the middle of your juggle, slightly back up and use b2. if the opponent back rolls, b2 hits and the damage is UNSCALED, but the opponent is "unharmed"(meaning the opponent seems like he didn't even get hit because he can still move around as if he was using jades ex glow). if the opponent just lays there, the opponent takes scaled damage and is "harmed". if the opponent tries to use a wake-up attack, b2 AUTOMATICALLY makes the opponent block, putting them into a reset situation.
3.)Mileenas teleport is unsafe EVEN AFTER A SAI..same for ex teleport.
Defense
Nightwolf
Offense
Defense
1.)Despite Nightwolf having armor on his EX shoulder charge, you can still uppercut him after his first hit whiffs because his armor wears off.
Cyrax
Offense
1.)when cyrax does his command throw multiple times in a row you can let the jump in punch hit you and the command grab will wiff and you'll get a full combo.
Defense
Noob-Saibot
Offense
1.)Noob Saibot's Shadows count as a physical hit when you EX them so they beat out reflect/glow moves
Defense
Smoke
Offense
Defense
Sektor
Offense
1.)Sektor has a 6 frame jab (standing 1) the fastest in the game
Defense
This thread will be dedicated to people sharing random facts about MK9 gameplay tactics/tricks/timings ect ect. I will update original OP so the same fact isn't repeated.
General
Spoiler:
1.) Fastest 7 frame uppercuts (nightwolf, Sonya, Kung Lao, Johnny Cage, Stryker)
2.)Johnny's "forceball trap" can be ducked, making it unsafe
3.)cutting fan can be ducked, leaving it unsafe.
4.)You can cancel every single one of Nightwolf's wake ups with D+4 (the armored one won't hit you).
5.)All D1's are unsafe on block.
6.)you can NJP sheeva's stomp.
Scorpion
Offense
Spoiler:
Defense
Spoiler:
Lui Kang
Offense
Spoiler:
Defense
Spoiler:
Kung Lao
Offense
Spoiler:
1.) Kung lao's 2,4,low hat may not have the stun it use to to give free pressure, but if they try to do anything toward you besides block you can spin punish them for a full combo. you can use this to condition them to block waiting for spin and eat more of your pressure.
Defense
Spoiler:
Sub-Zero
Offense
Spoiler:
Defense
Spoiler:
Sindel
Offense
Spoiler:
1.)master sindels float cancel. using it in block strings leads into free throws
Defense
Spoiler:
Ermac
Offense
Spoiler:
1.) If F4 hits, you get enough advantage to do another before they can retaliate, they are forced to block low, which essentially gives free pressure when you expect them to start blocking.
Defense
Spoiler:
1.) Ermac can combo his uppercut when used as an anti-air into a lift for a full combo
Reptile
Offense
Spoiler:
Defense
Spoiler:
Kitana
Offense
Spoiler:
1.)Cutter can be ducked.
2.)Kitana is the ONLY character who can combo off of a GROUNDED uppercut( meaning kitana hit her opponent with an uppercut while they were standing). It only works in the corner. After hitting with the uppercut, do d1 into cutting fan and combo from there. The timing is VERY strict
3.)kitana has a reset. end juggles by whiffing f4 then either use 1 or b4 afterwards.
Defense
Spoiler:
1.)2 is an easy AA, 3 is harder to use but more damaging. (Kitana)
Johnny Cage
Offense
Spoiler:
1.)johnny's ex shadowball is advantage on block.
Defense
Spoiler:
Jade
Offense
Spoiler:
1.) Jade's 1,2 pressure leaves both her and her opponent at equal advantage. +0(frames) advantage on block. her 1 comes out in 9 frames.
Defense
Spoiler:
1.)Jade's EX glow makes jade take 1.5x more damage, and will shut off if that 1.5 damage will kill shot jade, so jade can survive.
2.)you dont have to wait for jades ex glow to activate before comboing , you can ex glow straight into a move ( b+2,u+1 etc)
Mileena
Offense
Spoiler:
1.)Mileena has a reset. end juggles by whiffing teleport kick. she recovers instantly and has time to use a move before the opponent can wake up. either use u4, d4, ex ball roll, b3, throw or just wait for the opponent to use a wake-up attack and punish.
2.)Mileena is the ONLY character in the game who can prevent a wake-up 100% of the time and its 100% safe. after doing 1 1 2 roll in the middle of your juggle, slightly back up and use b2. if the opponent back rolls, b2 hits and the damage is UNSCALED, but the opponent is "unharmed"(meaning the opponent seems like he didn't even get hit because he can still move around as if he was using jades ex glow). if the opponent just lays there, the opponent takes scaled damage and is "harmed". if the opponent tries to use a wake-up attack, b2 AUTOMATICALLY makes the opponent block, putting them into a reset situation.
3.)Mileenas teleport is unsafe EVEN AFTER A SAI..same for ex teleport.
Defense
Spoiler:
Nightwolf
Offense
Spoiler:
Defense
Spoiler:
1.)Despite Nightwolf having armor on his EX shoulder charge, you can still uppercut him after his first hit whiffs because his armor wears off.
Cyrax
Offense
Spoiler:
1.)when cyrax does his command throw multiple times in a row you can let the jump in punch hit you and the command grab will wiff and you'll get a full combo.
Defense
Spoiler:
Noob-Saibot
Offense
Spoiler:
1.)Noob Saibot's Shadows count as a physical hit when you EX them so they beat out reflect/glow moves
Defense
Spoiler:
Smoke
Offense
Spoiler:
Defense
Spoiler:
Sektor
Offense
Spoiler:
1.)Sektor has a 6 frame jab (standing 1) the fastest in the game
Defense
Spoiler:
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