Added an Ambient Occlusion map to the overall diffuse color swatch of the SSS shader. By default it's white, but this AO map makes the shadow areas darker, so the shapes are more noticeable.
The body was changed, I replaced the model with the Level 2 subdivision mesh from Zbrush and transfered the skinning with skin wrap.
Removed all displacement maps and it's rendering faster, slows on the hair though.
Muscle bones added to the pectorals and Traps.
I need to add some extra bones to keep the elbows and knees looking sharp when bent.
The body was changed, I replaced the model with the Level 2 subdivision mesh from Zbrush and transfered the skinning with skin wrap.
Removed all displacement maps and it's rendering faster, slows on the hair though.
Muscle bones added to the pectorals and Traps.
I need to add some extra bones to keep the elbows and knees looking sharp when bent.
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