londonhellgate
BANALITY
Hey uker the old problem in left shoulder, still is there?
Well, that figures why I couldn't notice anything.The 1st one has red earrings and red lipstick whereas the 2nd one doesn't have earrings nor lipstick.
The 1st one has red earrings and red lipstick whereas the 2nd one doesn't have earrings nor lipstick.
I prefer the 1st one. I notice some little things to enhance (shoulders, belt and brief), I'll do an animated gif tomorrow
Also Chris, could you post a close up on Sonya's face (a front view for exemple), this way, we will be able to see if modifications are needed on her face. Maybe you should also post a front and a rear view of her whole body, it will be more easy to notice modifications.
Great works by the way
I dont need a button to ignore retardation.
I think I'll share this here. Since some ppl here ask me for links to awesome projects that aren't released...
I'll post the link here for them. and since TRMK is too busy to FRONTPAGE THIS>......
"Ok guys. Here is the official release for Ultimate Mortal Kombat 2. It is being released in IPS as a patch. Here is the patch, instructions on how to install it and a .pdf of ALL the changes from revision 3.1. Any questions, feel free to ask and most importantly...report back on what you think and if you come across any bugs or problems!
http://www.mediafire.com/download/8eb5apa5x4ayxz7/MK2+5.0.zip "
the mk community is bigger then mugen, fan games, trmk forums, etc.
P.S. MKTX is a great mugen project. MUGEN TEAM POWERS ACTIVATE!
Sorry that I just saw this, but but for whatever it's worth, the whole thing looks totally unnatural to me.
Sorry that I just saw this, but but for whatever it's worth, the whole thing looks totally unnatural to me.
For whoever doesn't have the original at hand, here it is.
Now, the first punch looks too smooth and like in slow motion and then the pose is held for too long, almost like the whole motion is a pose and not a hit. Then, the way the fingers straighten -before- the punch recedes is also strange. I'd expect the fist to remain closed until at least the second half of the motion of it going back.
Then, the right hands waits for far too long before doing the chop, breaking the flow of the whole thing.
It's meant to be a constant one-two-three-four and it's a bit like oooone, ... two, three, four.
And the thing in the fourth "beat" of the animation is supposed to be a straight forward, probably waist-high, kick with the right leg.
If you look closely, you'll see some yellow from the belt rising in the lower left corner of the frame, and the right elbow whipping upwards and a bit to his front when the leg peaks.
During the peak, and going into the final frame, the body is supposed to bend backwards at the waist for balance, arching a bit forward at the sternum.
Notice how in the original, the left (furthermost) elbow appears lower than the other one, which is inverted in yours.
Then, in the final pose the face should be aimed dead at the camera, with the eyes peering sideways, probably at his foot or a little above it.
Then the hands shouldn't be in this relaxed, palms forward pose at the end.
It's supposed to be a clutching pose, with the wrists straight and not bent backwards, the fingers all arched, and the palms almost facing each other.
Think the kind of pose Raiden does when he creates electrical arches between them, or maybe a hand grabbing a cantaloupe.
I know this is one of those posts you'll hate, but I hope this helps whenever you feel like getting another go at Scorpion.
Sorry that I just saw this, but but for whatever it's worth, the whole thing looks totally unnatural to me.
For whoever doesn't have the original at hand, here it is.
Now, the first punch looks too smooth and like in slow motion and then the pose is held for too long, almost like the whole motion is a pose and not a hit. Then, the way the fingers straighten -before- the punch recedes is also strange. I'd expect the fist to remain closed until at least the second half of the motion of it going back.
Then, the right hands waits for far too long before doing the chop, breaking the flow of the whole thing.
It's meant to be a constant one-two-three-four and it's a bit like oooone, ... two, three, four.
And the thing in the fourth "beat" of the animation is supposed to be a straight forward, probably waist-high, kick with the right leg.
If you look closely, you'll see some yellow from the belt rising in the lower left corner of the frame, and the right elbow whipping upwards and a bit to his front when the leg peaks.
During the peak, and going into the final frame, the body is supposed to bend backwards at the waist for balance, arching a bit forward at the sternum.
Notice how in the original, the left (furthermost) elbow appears lower than the other one, which is inverted in yours.
Then, in the final pose the face should be aimed dead at the camera, with the eyes peering sideways, probably at his foot or a little above it.
Then the hands shouldn't be in this relaxed, palms forward pose at the end.
It's supposed to be a clutching pose, with the wrists straight and not bent backwards, the fingers all arched, and the palms almost facing each other.
Think the kind of pose Raiden does when he creates electrical arches between them, or maybe a hand grabbing a cantaloupe.
I know this is one of those posts you'll hate, but I hope this helps whenever you feel like getting another go at Scorpion.