REPTILE 0009
New member
Freddy Krueger
~Tell 'Em Freddy Sent Ya~
UPDATE 2: Updated the Combos due to the new patch.~Tell 'Em Freddy Sent Ya~
Gameplay Summery:
Spoiler:
Much like Yun from the Street Fighter series, Freddy is very powerful when it comes to being on the offense, but is very weak at being on defense. Freddy can punish whiffed specials from almost anywhere on the screen, can close the distance quickly, has very damaging and easy combos, had good mixups and 50/50's and can make opponents think twice about using wake ups. But, Freddy lacks an anti-air special, and his wakeup options aren't the best in the world. You're going to have to rely on his Dream Shift's to escape pressure. But even with these flaws, Freddy is still easily one of the most powerful characters in Mortal Kombat.
Need To Know Combos and Moves:
Spoiler:
In Your Dreams-Back+1, 2, Up+1: Freddy's main launching attack. Can be repeated twice in the same combo
and then followed up a Hell Spike or other special move.
Kung Fu This *****-2, 2, 1+2: The third input hits overhead, The second input can also combo into a Freddy Fingers, allowing a 50/50 situation.
Ungrateful Piggy-Back+3, 3: The first input hits low, can can combo into and EX Hell Spike. Low hitting combos are always good to know and this one is no exception.
Playing With Power-Forward+4, 2, 1: Extremely damaging for such a simple chain. Can combo into an X-Ray for some easy damage, or combo into an EX Hell Spike for increased juggling opportunities. This can also be used to end your juggles.
Notes on X-Ray:
Spoiler:
Base Damage: 34% damage. Unfortunately for Freddy, he is very meter-intensive for many of his combos, so most likely you won't be using this X-Ray. It's a shame too, as it's easily combo'd into, and can deal massive amounts of damage.
MISC Notes:
Spoiler:
Hell Spike (Close/Mid/Far): Easily Freddy's best move. This can punish whiffed specials from any range, and allow Freddy to start a combo from any range. The EX version tracks the enemy, and staggers them, giving Freddy lots of combo potential.
Glove Toss: Freddy's projectile. Does decent damage and is decently quick. The Power Glove Toss (EX version) can be combo into a Hell Spike.
Freddy Fingers: A low-hitting projectile much like Kung Lao's Low Hat. It's a bit slow, but is good to mix things up with the enemy. Also plays a part in his 50/50's.
Dream Shift: This gives Freddy a ton of mobility, as he can close the distance, or escape pressure very quickly.
Sweet Dreams: A slow projectile that drops on top of the enemy's head, and stuns them for a brief moment for a combo. Can set up resets and prevent enemies from using wake up attacks.
Nightmare Stance: Serves as a good mixup opportunity. Freddy can do a Launching, Overhead, or Low attack from this stance. He can also dash cancel out of this stance.
Notations:
Spoiler:
1=Front Punch
2=Back Punch
3=Front Kick
4=Back Kick
EX=Enhanced Version
Hell Spike (Close): Down, Back+1
Hell Spike (Medium): Down, Forward+1
Hell Spike (Far): Down, Back, Forward+1
Sweet Dreams: Down, Forward+4
Glove Toss: Back, Forward+2
Freddy Fingers: Down, Back+2
Dream Shift (Away): Down, Back+3
Dream Shift (Towards): Down, Forward+3
Nightmare Stance: Down, Back+4
Tactics:
Spoiler:
Vs. Projectile Spammers, Zoner and Keepaway: Freddy has two very solid projectiles, meaning that he can easily compete with many characters in the ranged game. Remember that Freddy needs meter to be at his most effective, so it's a good idea to throw out his projectiles. If your getting beaten in a projectile war, use Freddy's Dream Shifts to close the distance quickly.
Vs. Teleports: Simply block and punish. Freddy can get huge damage off of punishes, so be sure to capitalize on these opportunities.
Anti-Air: The term "a strong offense makes the best defense" definitely applies to Freddy, which is good considering that Freddy is rather weak when it comes to anti-airs. The best strategy is to never let the enemy rush you down.
Building Meter: Freddy is heavily dependent on meter for his most damaging combos, thus you'll want to be building as much meter as possible. Be sure to throw out Glove Toss's and Freddy Fingers when it's safe to build that extra meter. You can even build meter by moving around the screen using his Dream Shift's. It'll take you awhile though, as around eighteen Dream Shifts will be need to build one bar of meter.
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