Kenshi Thread - "Seeing Without Sight"

a few Kenshi combos.

3 hit combo, 17% damage: F+3, Rising Karma, Uppercut
3 hit combo, 18% damage: F+3, 2, Charge
4 hit combo, 17% damage: 2, 1, RIsing Karma, B+4
4 hit combo, 18% damage: 1, 1, Rising Karma, Uppercut
4 hit combo, 19% damage: 1, 1, 4, Charge
4 hit combo, 20% damage: 1, 1, 4, Slash Medium
4 hit combo, 21% damage: F+2, 2, B+1, Charge
4 hit combo, 22% damage: 2, 1, B+2, Charge
5 hit combo, 19% damage: F+3, Rising Karma, 2, 1, B+2
5 hit combo, 20% damage: F+3, Rising Karma, F+2, 2, B+2
5 hit combo, 23% damage: F+2, 2, Rising Karma, 3. Slash Close or Charge
5 hit combo, 24% damage: 2, 1, B+2, Dash, 3, Slash Close
5 hit combo, 36% damage: F+2, 2, X-Ray
6 hit combo, 17% damage: 1, 1, Rising Karma, 1, 1, 4
6 hit combo, 19% damage: 2, 1, Rising Karma, Tele-Flurry
6 hit combo, 21% damage: 2, 1, Rising Karma, 1, 1, 2
6 hit combo, 21% damage: F+2, 2, B+1, Tele-Flurry
6 hit combo, 21% damage: B+3, 2, Rising Karma, Tele-Flurry
6 hit combo, 22% damage: 2, 1, B+2, Tele-Flurry
6 hit combo, 23% damage: 1, 1, Rising Karma, F+3, 2, Charge
6 hit combo, 25% damage: F+2, 2, B+1, Dash, 1, 1, Slash Close or Middle,
enhanced Slash increases damage 2%.
6 hit combo, 26% damage: F+3, 2, Rising Karma, Dash, F+2, 2, B+2
6 hit combo, 27% damage: F+2, 2, B+1, Dash, 2, 1, B+2
6 hit combo, 29% damage: F+2, 2, B+1, Dash, F+3, 2, Charge
6 hit combo, 36% damage: 2, 1, Rising Karma, X-Ray
7 hit combo, 23% damage: 2, 1, Rising Karma, 3, Tele-Flurry
7 hit combo, 24% damage: 1, 1, 4, Rising Karma, Dash, 1, 1, Charge
7 hit combo, 26% damage: F+3, 2, Rising Karma, Dash, F+2, 2, Enhanced Charge
7 hit combo, 39% damage: 1, 1, 4, Rising Karma, X-Ray
7 hit combo, 41% damage: F+2, 2, B+1, Rising Karma, X-Ray

8 hit combo, 21% damage: 1, 1, 4, Enhanced Tele-Flurry
8 hit combo, 22% damage: 2, 1, Rising Karma, F2, 2, Tele-Flurry
8 hit combo, 25% damage: F+2, 2, B+1, Dash, F+2, 2, Tele-Flurry
8 hit combo, 23% damage: F+3, 2, Rising Karma, Dash, 1, 1, Tele-Flurry
9 hit combo, 31% damage: F+2, 2, B+1, F3, 2, Rising Karma, Tele-Flurry

dude, just post the good ones.
(or creative ones if you have any)
dont need to know every possible combination..

(thiss goes for all your lists)
 
No need for double posts either.. if the guy wants to post all the combo's more power to him. You don't have to read them.
 
Hello nomad and fearless.

I write all my combo lists for my best friend, i just wanted to share them.
I post my lists in this forum only to show new members(players) what you can do with a fighter. Experienced players don't need my lists (or maybe 1 or 2 moves).

If you find something useful in my lists, then it is good, if you don't find something useful, well then you have better movelists.
 
Last edited:
complete new list

X- Ray 1: 3% more damage with jump in Punch
44% damage:
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+2, 2, X-Ray

X-Ray 2: low starter
37% damage:
F+3, 2, Rising Karma, Dash, F+2, 2, X-Ray


28% damage: 4% jump in Punch
1, 1, 4, Rising Karma, Dash, F+3, 2, Charge
28% damage: 3% jump in Punch
1, 1, 4, Rising Karma, Dash, F+2, 2, B+2
27% damage: 3% jump in Punch
1, 1, 4, Rising Karma, Dash, F+2, 2, Close Slash
27% damage: 3% jump in Punch
1, 1, 4, Rising Karma, Dash, 2, 1,Middle Slash
26% damage: 4% jump in Punch
1, 1, 4, Rising Karma, Dash, 2, 1, Charge
26% damage: 4% jump in Punch
1, 1, 4, Rising Karma, Dash, 2, 1, Tele-Flurry
26% damage: 4% jump in Punch
1, 1, 4, Rising Karma, Dash, F+2, 2 or 3, Tele-Flurry

31% damage: 3% jump in Punch
2, 1, B+2, Rising Karma, Dash, F+3, 2, Charge
30% damage: 3% jump in Punch
2, 1, B+2, Rising Karma, Dash, F+2, 2, B+2
30% damage: 3% jump in Punch
2, 1, B+2, Rising Karma, Dash, F+2, 2, Close Slash
29% damage: 3% jump in Punch
2, 1, B+2, Rising Karma, Dash, F+2, 2, Tele-Flurry

35% damage: 4% jump in Punch
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+3, 2, Charge
35% damage: 3% jump in Punch
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+2, 2, B+2
35% damage: 3%jump in Punch
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+2, 2, Close Slash
34% damage: 3% jump in Punch
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+2, 2, Charge
34% damage: 3% jump in Punch
F+2, 2, B+1, Dash, F+3, 2, Rising Karma, Dash, F+2, 2, (or 3) Tele-Flurry
34% damage: 3% jump in Punch
F+2, 2, B+1, Dash, 2, 1, Rising Karma, Dash, F+3, 2, Charge
33% damage: 3% jump in Punch
F+2, 2, B+1, Dash, 2, 1, Rising Karma, Dash, F+2, 2 (or 3), Close Slash
33% damage: 3% jump in Punch
F+2, 2, B+1, Dash, 2, 1, Rising Karma, Dash, F+2, 2, (or 3) Tele-Flurry

26% damage: 4% jump in Punch
F+3, 2, Rising Karma, F+3, 2, Charge
26% damage: 3% jump in Punch
F+3, 2, Rising Karma, F+2, 2, B+2
25% damage: 3% jump in Punch
F+3, 2, Rising Karma, F+2, 2, Charge
25% damage: 3% jump in Punch
F+3, 2, Rising Karma, F+2, 2, Close Slash
24% damage: 4% jump in Punch
F+3, 2, Rising Karma, F+2, 2, Tele-Flurry
25% damage: 3% jump in Punch
F+3, 2, Rising Karma, 2, 1, Charge
24% damage: 4% jump in Punch
F+3, 2, Rising Karma, 2, 1, Tele-Flurry
 
People are seriously complaining about a guy posting a bunch of combos? Wow, some people I swear.... I GUARANTEE that if you go through that list and do every combo, you WILL learn a few things.
 
People are seriously complaining about a guy posting a bunch of combos? Wow, some people I swear.... I GUARANTEE that if you go through that list and do every combo, you WILL learn a few things.

But Bro I only do the biggest damage combo! Cuz everybody lands jip'es dude!

Sent from my Desire HD using Tapatalk
 
Anyone have tips for starting a combo with F22B1? It seems like against players I can never get that string to land, it's always chip damage and if the player isn't smart then I'll get them with a rising karma after it.
 
Anyone have tips for starting a combo with F22B1? It seems like against players I can never get that string to land, it's always chip damage and if the player isn't smart then I'll get them with a rising karma after it.

It isn't overhead or low, so you pretty much have to catch them not blocking, or whiff punish them.

Sent from my HTC PH39100 using Tapatalk 2
 
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