Note: im just gonna put my BnB for mid and wall for the moment ill add any new ones people post with so long as they are A) different from ones already on and B) a explanation on why you use it would be great though not exactly required
2,1,2 dash 2,1,2 dash 2,1,2 upball
10 hits 30%. kinda a braindead combo as its all the same move, but you need to wait a sec after first dash so the opponent is low enough you dont whiff your last 2, then immediatly input after second dash.
(pops up higher second time),B+2,F+3upball/knifethrow/ball
-10 hits depending on finisher, roughly 30% damage again depending on finisher. I find it easier to start with 2,1,2 then B+1,1,2 for combo starter in midfield
B+1,1,2 dash 2,1,2 dash B+1,2 xx upball
9 hits, 33% (provided by nothingrhymeswithcircus) just have to be kinda quick getting the 2,1,2 out after dash which for me...is taking a lot of practice lol
WALK forward 2,1,2 2,1,2 dash upball
9 hits, 31% damage (provided by nothingrhymeswithcircus) absolutely evil combo because the first hit is a low.
B1,1,2 dash 2,1,2 dash F+1,1xx choke
9 hits, 31% damage. doing F+1,2 doesnt change the damage because of scaling. in truth the choke is quite weak damage at the end, but its used more for chokes effect rather then its damage. keep in mind any bnb combo string that uses 2,1,2 can be cut off if 2,1,2 is first or second in the combo string by f+1,1xx choke meaning depending on the situation you can push them away with upball, or keep them close with choke. choke is usually a few % less but id imagine its positioning can be good enough this doesnt matter.
] B+1,1,2 2,1,2 2,1,2 B+1,2 xx upball
(provided by nothingrhymeswithcircus)12 hits, 37% just need to train yourself for when to time the 2,1,2's and its good
, 37% damage and pretty easy to pull off, there is a slight delay needed between the B+1,1,2 and the 2,1,2. too early and you whiff the last hit, too late and you just whiff.
i havent been playing enough to mess with the meter kombos as i like to save them for ex upball to close in or for breakers, any given ill gladly delete this and add them.
I know i said there were no X-ray kombos because its a grab, and thats true, there are however a few moves that "stagger" the opponent long enough for you to X-ray them.