I agree that the most important thing is just staying relaxed. I tend to get nervous when I have my opponent's health down very low and they start getting aggressive. I think it's important not to freak out in those situations and that's something I'm trying to learn.
Some people cannot evolve, they got stuck in certain skill level .... even if they double the time they play daily, watch lots of MK streams gameplay, buy all MK guides, or talk with Tom Brady 2 hours a day (LOL!), they simple cannot pass the maximum skill level they naturally have and/or have reached, more or less as they reached a personal peak apex where they cannot, or don't know, what more to do regarding this game .....
I find my biggest problem is I buckle under the pressure of performing during a match. I can pull off a few reasonable combos now on practice mode without really having to think about them, but when I get an opening during a proper fight my brain turns to jelly and I either take too long getting a hit in or screw up my combo. In the end I just have to revert to simple 3 hit combos, as I react a lot faster when I'm not having to think about my response.
I find my biggest problem is I buckle under the pressure of performing during a match. I can pull off a few reasonable combos now on practice mode without really having to think about them, but when I get an opening during a proper fight my brain turns to jelly and I either take too long getting a hit in or screw up my combo. In the end I just have to revert to simple 3 hit combos, as I react a lot faster when I'm not having to think about my response.
I have an app on my iPod that tell you how to do juggle combos, finishing moves, and more.
Thanks, you're welcome. Yeah, your point is right too, and MoonQuake did a fantastic amazing analysis as well !! XD
yautjared, our posts are pretty similar. Great minds think alike!
i understand this sentiment actually. i can learn all sorts of combos, but when i take it online i almost never land them. and its not just execution/lag, i have a hard time just landing the first punch of the combo string. it usually goes...block...say i dont get hit low or i manage to block the low attack, ill try to attack imediatly after his combo string is done...here comes the punch, i see the animation coming...ohhh whats that? ya, they managed to land another combo string on me, surprise surprise.
maybe its lag or something im missing but this happens a lot to me. ill block a string, and...as you would expect i should be able to start my own...but they manage to start another string before my first punch lands. now...i could have abysmally slow reactiontimes but i think my reaction speed is pretty good. essentially this leaves me in a constant state of block getting my hp chipped at until i can get in a get off me move (noobs shadowupknee for example).
on a sidenote i really REALLY wish they would have made noobs shadowupknee invincible on wakeup as opposed to his shadow slide.
some sound advice critical-limit but i dont understand what you mean by the nifty little trick with blocking.
Oh sorry if I didn't explain it well enough
Go into the game,
Do a move or a combo string
while the move is happening Hold the block button. sometimes moves end faster or slower than they appear. Holding block will show you tHE SOONEST possible frame you can execute another move. (special move cancels and dash cancels are exceptions)
ok for instance my nightwolf friend was having problems timing his 2nd string out of his upward axe swinging pop up move. he held block during pop up move to see when nightwolf was ready to really start his next attack or dash forward because the move ended later than he thought so he was putting in his next inputs too quickly and they weren't registering.
could be the same the other way around. You might think ur move ends longer than it really does but you can actually cut off like 10 frames of lag at the end of it by immediately starting another move. and to find out if you can holding block is generally a good way to know when your move truly ends.