Please Subscribe
Kombo 1: Hitconfirm 35%
B+FPxxBPxxBP, nj.FP, fd, FPxxBPxxGun Shot, fd, D+BKxxRoll Toss
Kombo 2: Hitconfirm 34%
B+FPxxBPxxBP, nj.FP, fd, FPxxBPxxGun Shot, fd, D+BP
Kombo 3: Hitconfirm 34%
B+BPxxF+BP, fd, FPxxBPxxGun Shot, fd, D+BKxxRoll Toss
Kombo 4: Hitconfirm 32%
B+FKxxBP, fd, FPxxFPxxGun Shot, fd, D+BKxxRoll Toss
Kombo 5: Jump-in 39%
fj.FP, B+FPxxBPxxBP, nj.FP, fd, FPxxBPxxGun Shot, fd, D+BKxxRoll Toss
Kombo 8: X-Ray 49%
fj.FP, B+FPxxBPxxBP, nj.FP, fd, BPxxBusted(X-Ray)
Kombo 9: Float Punish 29%
FPxxBP, fd, FPxxBPxxGun Shot, fd, D+BP
So Stryker seems like a zoning monster but he's no slouch as an up-close brawler either. His combo-starting normals come out fairly slowly however, so mixing in quick pressure strings to gain the offensive momentum is a must.
While the Roll Toss ender will net you 1-2% more damage and force the opponent back to full-screen so you can continue zoning, the timing to hit with it is incredibly strict. If you're finding it too difficult, replace the D+BKxxRoll Toss with a simple D+BP uppercut. Interestingly his low combo starter actually hits low then mid. Until people get more used to the matchup, you'll probably be able to catch a lot of players off guard.