Last edited by Fox17; 09-08-2011 at 09:55 PM.
Reserved! For future use.
Finally, an Ermac thread!
Heres my contribution video
The move is cancellable to other special moves.
Thanks but i dont see a combo in taht video lol
If someone has more combos tell me them and ill add em.
Yeah not a combo but a good tactic. You can use that in match to confuse your opponent, you have an option select.
Triangle, Triangle, Telekenetic Slam, Triangle, Triangle, Telekenetic Force (Back, Forward, Square)
A modification to this is you could add a standing jump kick after the telekenetic slam followed straight after by a teleport punch (In air) and then proceed with the Triangle, Triangle, Telekenetic Force (Back, Forward, Square)
Can use enhanced moves but not necessary
He is getting nerfed soon
Heard it on the S1LENT and Tom Brady show
Thanx for the sticking!
"i have many combos,but my players only use one"
Very nice thread! Good work!
I have a combo for Ermac, fairly simple too..just gotta time the force push right. it goes..
(j.2,2,2 force lift) (back+3, 4, forcepush)
35% damage 9 hits i believe
***editted***(j.2,2,2 force lift) (back+3, 4, forceport then force push right after you teleport
dont think this one will work.. the forceport doesnt get to em in time
Last edited by Sektorpionax-Zero; 05-12-2011 at 07:44 PM. Reason: Being noobish XD
i have a slightly better set up also but it is more difficult and it goes like this...
Back+2, 1, forward+2,forceport , forcelift, dash, back+3, 4, forcepush
not sure the percentage on this one but im sure its about 40%!
I was maining him when I first got my hands on the game and came up with a few combos. Since then I've moved on to a few others but I consider him one of my favorites and a decent option.
Only Mid he has that will hit a low block is U+4 and can't be combo out of. (Please correct me if I'm wrong on this)
Ermac has lots of combo possibilities and these are just a few examples. The first is my favorite simply because it has the uppercut to Force Push that I think is awesome. It may not be the most practical option but I haven't seen any other combo videos doing this yet so I thought I'd throw it in one of these listed. Hope these help some of you.
9 Hit 33% - F+1,1,4, Force Port, Force Lift, dash, Uppercut, dash cancel to Force Push
10 Hits 38% with EX Force Lift and Force Push. Uses 2 Bars
(NOTE: The uppercut needs to hit almost at the peak height to give enough time for the last push and the last Force Push can be tricky, The easiest way for me to hit it is to dash cancel back then hit F+1 to activate Force Push)
12 Hit 34% - F+1,1,4, Force Port, Force Lift, Dash, B+1,2,F+1, Dash, Force Push
13 Hits 37% with EX Force lift and Force Push. Uses 2 bars.
10 Hits 34% - B+1,1,4, Force Lift, Dash, B+2,1, Force Push
11 Hits 40% - EX Force Lift and Force Push
10 Hits 40% - B+1,1 4, Force Lift, Jump Kick, Force Port, Force Push
11 Hits 46% - EX Force Lift and Force Push
11 Hits 56% - B+1,1,4, Jump Kick, Force Port, X Ray
Edit: Feel free to use all or none. Just wanted to open up some ideas for folks.
"We are scrubs, You are but one" lol my buddy told me that joke. Not funny? k sorry
Hard work pays off, dreams come true. Bad times don't last, but bad guys do.
OK here's a combo that actually has variable damage between 29% and 44% its b2,b,1 force lift,jump kick,force port,dash uppercut obviously the damage is variable because b,2 is chargeable ironically though the 29% comes from a full charge the timing for the 44% is a little tricky but if you go into practice and the first hit nets you 9% damage you've found the sweet spot also note with zero charge this combo does 38% damage also of note you can replace the dash and uppercut with an xray for 55% damage at zero charge and 61% at optimum
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