[MENTION=17921]Mr. Ice[/MENTION]: That's an awesome idea. I also noticed a folder "DiscContentPC\Localization" that contains "Coalesced" files with extensions of eng, fra, int, por, and spa. They're obviously language files but they're only around 100KB big so I can't imagine they contain too much. I imagine for how much text there is in the game they'll probably be in one of the .xxx files. As for the menu stuff, they're probably graphics rather than text.
If I could get the .fbx files it wouldn't be a problem, I'd use Blender, but the characters are in .xxx so I need to extract the .fbx from those.
I'm also curious about extracting the character .fbx files from the game. Like I say all the files are in .xxx format and I'd love to extract a character fbx file to use in a tech demo I'm making at university. Anyone got any idea how to do that?
...you mean extract a character model? use umodel. it's pretty straight forward, but it's command line only.
the characters you get are in .psk so you'll need a script in 3ds to open it.
i think it's the same for static models from stages.
the characters are kind of messed up because they have gore+damage all in the same model, so you'll have to clean it up. the good thing is that you don't have to skin it, it's already done & bones are available.
what tech demo are you making?
I'll definitely look into that. Our version of 3DS Max at university is about 10 years old so we do everything in Blender as it's kept more up to date. I've found a free model and gotten it rigged (without automatic weight painting errors this time, yay) so hopefully that plus 3 animations will be enough to get XNA to work with me.
I'm actually on a programming course I have no idea why we have assignments on modelling and animating, but it's been fun and probably something I'll try to get better at in my spare time so I'll definitely look into CAT rigging and 3DS Max. I have the 3 year student version at home since all the models I found were .max files and not .fbx so I'll give it a go.