TRZA ,
First off, I will say that you are completely right that I can't say that I have a good feel of how the game plays. The part I disagree on is whether someone can make a educated guess on how it plays based on previous experience playing of MK , numerous views of videos and comprehensive reviews on the game. There reviews especially gave some hints that clarified my initial suspicions. I also may have not made clear that my main gripe is that it does not “appear” that different from MK:A which I have played recently. These are some of the things that I know about the fighting experience without having played the game:
More open combo system allowing for more unique combos.
No more different stances (weapon or fighting styles)
Standard grapple replaced by Klose Kombat that allows increased damage and opportunity for a reversal.
Addition of freefall kombat (with added cinematic experience) for increased damage and opportunity for reversal.
Test your might (running through walls) for added damage.
More individual special moves for each character.
Rage meter allow for a period of increased damage and invulnerability to opponents attacks.
Looking at videos, MK appears to have a quicker pace to the combat.
I am not sure if I have missed anything. I have read that the mini games get old quickly after seeing them for the umpteen time, I guess that is a matter of opinion. I think that we just had different interpretations of what constitutes the new fighting mechanic that Ed Boon had put forward initially and thats okay.
From the review:
"Where Mortal Kombat vs. DC Universe fails miserably, in this reviewer's opinion, is the total lack of depth and replay ability the game offers. You are offered a Story Mode, an Arcade Mode where you can play single or multiplayer, or the Online Mode. That's it. Yes there is a practice and Kombo Mode option, but they are just habitual control modes that are pointless. No real unlockables, no crypt, no cool extra modes, no online tourneys, not even a way to replay movies you've viewed throughout the game. I know the developers want to call this game 'a rebranding of the franchise', but at least give gamers something to keep coming back for."
To me, none of this is really pertinent to how much I enjoy the game. Sure, unlockables are nice, but in my opinion, it's just a cheap and lazy way of extending the value of a product. I really couldn't care less about story boards or "Motor Kombat." Additional costumes and characters would've been nice, but I have full confidence that we'll see those soon enough.
When you compare MK to most fighters on the market, it has a comparable amount of content. Hell, the PS3 port of VF5 didn't even support online play, and fighting games in general tend to be pretty bare-bones in regards to features.
Many will immediately point out that games like VF or SF don't need gimmicks because of how solid the fighting engines are. To them I reply, yes, MK might never be a technical tournament fighter. But the fighting, at least in this latest iteration, is undeniably
fun. You really can't enjoy a story mode but so many times, but I can enjoy the pure fighting element of the game theoretically forever.
In the end, since MK is a fighting game, that's all that really matters.
And again to that end, I urge you to try the game before you criticize the fighting mechanics.