This week subscribers to the Official Xbox Magazine are receiving their September 2005 issues with a Demo Disc (# 48) that contains the playable demo of Mortal Kombat: Shaolin Monks. It also includes playable demos of Tom Clancy's Rainbow Six: Lockdown and The Incredible Hulk: Ultimate Destruction.
Also the Official Playstation Magazine should also have the game soon, but we have yet to receive official confirmation of this happening.
For those looking for finishing moves for the demo, you can give these a try. These worked on the demo of Shaolin Monks shown at E3 2005. We will update this list when confirmation comes in of the moves, if they have changed or been removed. Also be sure to check out our Shaolin Monks Area of our forums for more discussion on the game.
UPDATE 8/3: The 2nd and 3rd Fatalities DO NOT work for the Xbox demo, only the first one does.
Liu Kang
========
Fireballs: R+X
Flying Kick: R+B
Uppercut Special: R+Y
FATALITIES:
Shaolin Soccer: White then D,B,U,F,X
Bone Breaker: White then B,U,U,F,X
Mid Air Kick: White then L,R,D,D,X
Kung Lao
========
Teleport: R+X
Spin Special: R+Y
Hat Throw: R+B
FATALITIES:
Body Slice: White then F,F,F,F,X
Mid-Air Slice: White then U,U,U,F,X
Hat Trick: White then U,U,U,D,X
Computer and Video Games published their preview of Mortal Kombat: Shaolin Monks. It goes into detail about some of the moves in the game and more importantly descibes how the puzzle system will work.
In fact, despite the game's adventure elements, including new wall-running, climbing and swing moves, combat plays such a huge role that many of the puzzles can only be solved through judicious use of violence. The idea behind this, according to Himmerick, is to avoid the passive nature of most puzzles in other games and give a real visceral thrill when gamers encounter a solution. We saw a whole host of examples in action: in one part of the game, the only way to progress passed a sea of salivating serpents is to wrench up your opponents and sling them straight into the snakes' gullets, until they're satiated. Another of our favourites was a sequence where the deadly duo launched oncoming combatants over the edge of a platform into huge whirring blades - the goal to shatter the blades under all that bodily butchering and reach the lower levels of the dungeon.
We have published over 140 exclusivescreenshots of the new Mortal Kombat: Shaolin Monks Xbox Demo that is included in the September 2005 issue of Official Xbox Magazine. Check out our MK Shaolin Monks Demo Gallery as we take you on a step-by-step journey through the Xbox demo, from start to finish.
Also after a hands on experience with the demo, it seems a bit behind the demo we played at E3 2005. This demo also is missing the extra two Fatalities per person that the E3 Demo had. Other than these omissions, we have yet to see any glaring differences. Check out our Mortal Kombat: Shaolin Monks GameRealm for videos and more screenshots.
Midway Games held its Q2 2005 Earnings Call today, detailing weaker than anticipated earnings and lowered full-year forcasts. The good news for MK fans here is that during the call, Midway officially announced the subtitles of the upcoming Sony PlayStation Portable (PSP) titles from Midway.
The previously announced Mortal Kombat: Deception port is now called Mortal Kombat: Deception Unchained; and the upcoming Midway Arcade Treasures collection for the Sony PSP, which will contain at least two ports of early Mortal Kombat titles, is now called Midway Arcade Treasures: Extended Play. In addition, Midway also announced that both games will feature wireless head-to-head play.
Both titles should be released in the 4th Quarter, in time for the Christmas 2005 holiday season.
Click here to check out the new trailer. It is a really short trailer, but it is very nice. Looks like it comes from when Raiden is first transporting Liu Kang and Kung Lao into the Outworld. The cool thing is that when Raiden first speaks, he sounds like Christopher Lambert, but as he speaks you can tell it isn't.
[color=orange">The best part about the game's state of completion was that it was possible to finally get a feel for the puzzles and hidden items that will be liberally strewn throughout the game. While in Goro's Lair, flinging an opponent at a chained skeleton on the wall yielded a secret. Later on, in the stage based on the Pit from MK if you fired projectiles at the moon you'd be rewarded with another secret. The visuals were the most polished we've seen for the game to date on both platforms. The environments are detailed and feature a good measure of interactvity.
You can view the full article by clicking here. GameSpot also has 3 new gameplay movies found here.
The official website for Midway's Mortal Kombat: Shaolin Monks relaunched today with a brand new look. Included are a few new storyline details and a bunch of new screenshots, a few details on the environments and more. Check it out at MKMonks.com.
The original Mortal Kombat is given "The Legend" status for it's hidden Reptile easter egg in GameSpot's new feature, Greatest Easter Eggs in Gaming. The article discusses how legendary the Reptile easter egg in the original Mortal Kombat was because of how difficult it was to perform. This egg was just the start to the many eggs hidden throughout all the future Mortal Kombat games, and still remains the most remembered.
It was so difficult to pull this Mortal Kombat trick off that most players doubted it was even possible. But this was no simple wives' tale. If you satisfied a very specific set of requirements, you could face off against a green ninja at the bottom of the game's Pit stage. To face Reptile, first you had to be playing on one of the later revisions of the game. Then you had to fight on the Pit stage on one of those rare occasions when some shadowy item is flying in front of the moon. This didn't happen all that often, but when it did, you needed to beat your opponent without getting hit and without touching the block button.
EBGames is running a promotion that if you pre order Mortal Kombat: Shaolin Monks for either Xbox or PS2, you will get action figures of Kung Lao & Liu Kang for free. You can Pre-Order in any EBGames store, or online at EBGames.com. If you want to pre-order online click the respective images below to go right to the special pre-order packages.
Prima Publishing has announced that they will be releasing the Official strategy guide for Mortal Kombat: Shaolin Monks between September 13th and 27th. No art work for the cover has been released yet, but it has been confirmed that the guide will come complete with a free cd. The book will be 128 pages long and will cost $16.99. Check out these links for details: Prima Publishing's Product Page or GameStop's story about the strategy guide.
Also today some online publications have published some new media.
First, IGN has some new video that showcases the classic kombatants appearing in Mortal Kombat: Shaolin Monks. They are narrated by various Mortal Kombat design team members and reveal some spoilers about the game we don't want to reveal here to spoil the game for you. Lets just say it "frees" up some speculation of how certain story lines developed around Mortal Kombat II.
Also, GameTrailers has released a new video in their Gameplay series for Mortal Kombat: Shaolin Monks, Gameplay 3. It shows, Liu Kang and Kung Lao in different areas, and taking on various bosses in the game, and through some familiar environments. The video is available here in a few different formats for your viewing pleasure.
Hydro informs us that GameSpot has posted a new Movie 7 on their media page. This video catches us up to speed with the Fatalities, Multalities, and Brutalities throughout Mortal Kombat: Shaolin Monks.
Midway's official forums on Mortal Kombat: Shaolin Monks continues to deliver the quality goods as a devilishly angry render of Kano is released along with an equally scrumtrulecent(?) render of Sonya.
Silver Bullet Comics has an interview (fifth story down) with the creators, Walter McDaniel and Bryan Hill of the new line of Mortal Kombat: Deception comic books by WAM Entertainment and Atomeka Press.
[quote:069883557c"> BM: I've heard that you'll be starting off with a MK: Scorpion one-shot before moving on to the MK: Deception miniseries. Please elaborate.
BH: There was a lot of thinking about which of these many loved characters to start with in a series. I cherry-picked Scorpion because I love the themes of loss, vengeance and redemption. I think those are universal...
WM: I would say because Scorpion is one the signature MK characters. He is a key character and I think his story arc is the most interesting over the MK series of games…
BH: And a fantastic place to start the series. There's a playground of story in Scorpion. From his quest for vengeance to his roots in ninjitsu training. He's the classic anti-hero. Who doesn't love those?
[/quote:469883557c">
The article also features some very wicked artwork from the comic. Definately check out the main site for the comic book more details.