TRMK Mortal Kombat News Article


Link to TRMK
Link to TRMK




Archive midway arcade treasures extended play mortal kombat armageddon midway arcade treasures extended play developer interview digital eclipse
  February 4th, 1999
MK: Special Forces Interview
IGN64 has posted an interview with John Tobias about the latest addition to the Mortal Kombat saga, Mortal Kombat: Special Forces. MK: Special Forces is the follow up 3D action/adventure game to MK Mythologies: Sub-Zero. Here is a little blurb from the interview.
IGN64: How does MK: Special Forces compare to past MK incarnations? Is it more story-based a la MK Mythologies or is it a fighter?


Tobias: It's not much like Mythologies, which was in essence a side-scroller. The pacing of Mythologies was more based on throwing enemies at the player. And there were real simple exploration elements; you know, find a key here, pick it up and go find the door that it opens.



Special Forces is a little bit different in that, because you are actually traversing in a true 3D environment, we can sort of slow the pacing down a bit. We don’t have to constantly throw enemies at the player. MK Mythologies was set up so it was a trial and error thing – you try something, you die, you go back and try something else. This one isn’t based around this at all. It's different in that sense. There is still a large exploration element, there is still a large fighting element to the game, quite obviously because it’s a Mortal Kombat title. I’d say right now we're about 40-50% exploration and the rest is fighting. Of course, that can change a lot as we’re real early in development. Who knows what it's going to end up as?


 0 Comments | Permalink