June 5th, 2012
4:15 PM CST -
The show is just now opening, and thanks to Jeff Gerstmann of GiantBomb we have a bit more info on how Injustice: Gods Among Us works and plays. Their first appointment of E3 was to check out the game, and after done they unveiled that you hold back to block in Injustice.



Also just as they finished that, I hit the Injustice portion of their Pre-E3 GiantBombcast. At around the 1 hour 33 minute mark, Jeff reveals the game has three main attack buttons and one "environmental" attack button. He also reveals how each character has their own uniquely behaving super meter, so this should add an interesting depth to the game. Jeff had gotten to play the game during E3 Judges Week briefly but got more time on it today at E3. I'm sure we'll hear more from about the game as the week goes on.

We also know that Injustice: Gods Among Us is NOT on the show floor. Instead there is a theatre demonstrations going on all day with the NetherRealm staff doing live walkthroughs of the game. Our contributing editor Scott is currently in line for the theatre, here are his initial thoughts.




Come back later today, as we should have more Injustice: Gods Among Us info as the day goes on. Also be sure to follow Scott Ellison on Twitter for updates as the day goes on.

Reader Komments from the TRMK Forums:



June 5th, 2012 5:03 PM CST - Shirayuki Mizore
Well I better be ready for guys and gals going for cross-ups.
June 5th, 2012 5:35 PM CST - Commander
Press back to block? Oh no. I don't know how I feel about that. I'll reserve judgement for when I actually play the Injustice game, but I never really liked the whole SF back button blocking.
June 5th, 2012 5:38 PM CST - Nasty_Freak
Not bad. Let me see the rest.
June 5th, 2012 5:44 PM CST - Shirayuki Mizore
Originally Posted by : Araknyd_Commander
I never really liked the whole SF back button blocking.
I agree with this. You hold back to block in Tekken but the characters don't jump unbelievably high in the air like in Street Fighter, making me have to keep tab on what direction I'm holding the controller stick in. I love that MK9 had a block button.
June 5th, 2012 7:39 PM CST - DCR
Originally Posted by : Patrick McCarron
you hold back to block in Injustice
Damn, didn't see that coming. That's going to change a lot in how the game plays. It seems kind of bizarre that they'd want to trade out one of the most basic yet unique features of the MK engine for something more traditional and arguably limiting. Does that mean they're going to have charge moves too? I don't really see the point otherwise.
June 5th, 2012 9:52 PM CST - Jason Shearer
Fortunately for me, I was a SF2 fan before I was a MK fan, so I can block by holding back or pressing a button. Personally, I'm glad they went this route.
June 6th, 2012 12:08 AM CST - iViTal
Holding Back is better IMO, it adds to the guessing game. Cross ups aren't that bad either.. Once you learn which Jump in kick or Jump in Punch crosses up you're all good.
June 6th, 2012 2:21 AM CST - Kzaoo
Good about the blocking, you actually have to think about where you're blocking. Blocking cross ups isn't hard at all and if it had a block button like MK I think it would feel too similar to MK.
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