Originally Posted by : Ermac2011Fixed it fer ya!
Really HETERO they nerfed Kung Lao..
Originally Posted by : purplechewbaccaExactly! I love Quan Chi period. He is one of my favorites, but I cannot bring myself to main with him like I wanted to because of this extremely long locked animation of him waving his hands around. If you trance the opponent they should walk toward you like they do, but Quan should quickly wiggle his hands and get on with the fight. The move really breaks up his combat flow and the overall flow of the fight. It would be like scorpion spearing an opponent and the leaving his arm stuck out for no reason for an additional 3 seconds before he can punish them.
whats weird is that i was playing one day with quan chi and his trance move was able to immediately continue on with moves without the REALLY long wait you guys speak of. iono if that was a glitch or something but it seemed natural and part of the game to break animation.
Originally Posted by : LordReptileThis is a great thing, I just hope they can do something to fix the netcode on this game. Playing an online match feels like its in slow motion.
Wow I really like what nrs is doing here for mortal kombat they really are trying to make this the best MK possible! By making characters more balanced and by making it easier to do juggles with characters. Man I just keep loving this game more and more!
Originally Posted by : OPThis is not true, the damage inflicted in a frozen opponent was decreased like 4 to 9% depending on the combo. For example with Sub-Zero 2,1,4 - Xray does 48% but Iceball - 2,1,4 - Xray does 40% and that happens in all the combos including freezing.
Increased the damage scaling on a frozen opponent.