Game Informer Takes MK: Armageddon Wii for a Spin

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Jeff Greeson

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<a href="http://www.trmk.org/images/mkarmageddon/wii/wii_konquest_taven_pound.jpg"><img src="http://www.trmk.org/images/mkarmageddon/wii/wii_konquest_taven_pound_sm.jpg" width="140" height="132" hspace="4" vspace="4" class="newslink" align="right" /></a><b>Midway</b> is starting to make the "spring rounds" across the traditional and online media offices and is bringing along their latest <b>Mortal Kombat</b> project, <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> for the <b>Nintendo Wii</b>. First stop seems to be always the <b>Mortal Kombat</b> friendly <a href="http://www.gameinformer.com">Game Informer</a>. <b>GI</b> got some time with the <b>Wii</b> fighter and put together some <a href="http://www.gameinformer.com/News/Story/200703/N07.0320.1625.37484.htm">impressions</a> and a few more tidbits.

Under the oversight of <a href="http://www.trmk.org/games/mortal_kombat_shaolin_monks/">Mortal Kombat: Shaolin Monks</a> producer, <b>Shawn Himmerick</b>, <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">MK: Armageddon</a> for the <b>Wii</b> will feature exclusive additions to the <b>PlayStation 2</b> and <b>Xbox</b> versions. Exclusives include, a <b>training mode</b> that teaches <b>special moves</b> and how to link them, an <b>Endurance Mode</b> similar to the mode featured in <a href="http://www.trmk.org/games/mkd/unchained/">Mortal Kombat: Unchained</a> for the <b>Sony PSP</b>, and the addition of <b>Khameleon</b>. In addition, a new basic move is introduced allowing the player to <b>"lie down flat"</b> in order to avoid any <b>projectiles</b> or <b>high attacks</b>, while still being left open for <b>low attacks</b> and <b>ground slams</b>. Another small detail revealed was the use of the <b>Wii remote</b> speaker, as a sound will confirm the entry of a <b>special move</b> using the <b>B button</b> and arm motions.
As we played the game, one thing we noticed quickly is we performed many more supers than we would have with the PS2 or Xbox version. It mainly was a battle of the supers until we realized we had normal attacks to vary up the battle. But since supers are so much simpler to pull off, it’s more than likely they’ll be much more frequent additions in battles. However, performing supers all the time against experienced opponents will most likely get you killed, so keeping a good balance of regular moves versus super moves will help your success rate.
Check out a few more screenshots, details and some thoughts on multiplayer and the <b>Motor Kombat</b> mini-game in the rest of the <a href="http://www.gameinformer.com/News/Story/200703/N07.0320.1625.37484.htm">Game Informer article</a>. In addition, a <a href="http://media.gameinformer.com/downloads/downloads2014/movies/2007/mkwii/mkwii.wmv">gameplay video</a> also features a good smattering of everything from <b>Konquest</b> to <b>Kreate a Fighter</b>. <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> for the <b>Nintendo Wii</b> plans to support <b>progressive scan</b> and <b>widescreen</b> modes and is currently planned for a <b>Mid-May 2007</b> release.
 
Well I'm glad they didn't have anything negative to say. Easier special moves can't be a bad thing. Anyway I'm excited for Khameleon, Endurance, and this training is new wassup with that? Lying down? WIERD! But I'm sure I'll love it.
 
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