BBBLP
Robot Rock
Credit to Zephna for the format.
"We are the Lin Kuei!"
The key to winning with Sektor is distance. Keep far away from your opponent and punish any mistake they make with the appropriate tool."We are the Lin Kuei!"
Notations: 1 = X/Square........ 2 = Y/Triangle.......... 3 = A/X....... 4 = B/Circle
UPDATES:
-Added an updates section.
-Added some combos, yellow combos were given to me from Immortal Reaver/Immortal Reaver's Combo Thread.
-Removed a faulty combo.
-Changed the picture of Sektor, thanks to Fox17 for supplying it.
-Added a Weakness section
-Added a Human Sektor difference section, thanks to Asodimazze for reminding me
Spoiler:
Missile - Best used when fairly far. It is fairly slow, so it will mainly be used to chip away an opponent that is blocking (more on that later).
Double Missile - Does an impressive amount of damage, but isn't as useful as other EX moves. Use it when you are in a rut and need a quick finish to a far away opponent.
Upward Missiles - Very useful for when you are barraging a far away opponent with regular missiles. Keep switching it up between up and forward missiles. If they don't have a teleport they'll try to jump over the forward ones, and if you're missiles are being mixed up enough they'll get cracked over the head with a sweet sweet mixture of metal and explosives.
Homing Missile - A very underrated move indeed. Sektor's homing missile (against most characters) is an immobilizing move. They will either try to evade it like a fool, in which case you destroy them with a teleport uppercut. Or they will crouch and block. In which case you hit them with his overhead U3, D4, followed by an immediate TU (Teleport Uppercut)
Flamethrower - Very useful when rushing down a fallen opponent. It is a great defense against wakeup attacks. Use it right when they are about to get up. It is also a pretty nice anti-air NEVER use his EX flamethrower! It only adds about 3% damage, and has terrible recovery when blocked unlike the regular version.
Teleport Uppercut - Saved the best for last. Its fast, a pop-up, and has deadly accuracy. TU is best used after a quick backwards jump. Jumping backwards has a faster animation that jumping up, and TU has a faster animation when done in the air. Put 2 and 2 together and you have a recipe for rage quit. Just don't make a habit of it, it becomes predictable after a while.
EX Teleport Uppercut (Called robo uppercut or something) - Unbelievably useful. This move takes Sektor's combo potential and doubles it! It is a two-hit move and pops the victim up higher that the regular TU. It should also be noted that when blocked, this move is much less punishable than his regular version.
Massive Missile (X-ray) - IMO, this is useless. It takes 3 bars of your meter and does a nice amount of damage, but can't compare to what you can do with enhanced specials. Use it out of desperation only.
Spoiler:
Against Spammers/Zoners - A spammers worst nightmare is Sektor. Jump around to bait their projectile, do a TU and before you know it your arm is halfway up their ass. Then combo to your delight.
Against crouch blockers - Just hop back and mix up your up and forward missiles until they change their tactics. Or run over and go for an u3, d4 (his overhead). If they go for a sweep, Sektor's u3, d4 will hop over them and smash them.
Homing Missile Barrage - If you're up against characters that have armor on their EX moves, and you fear they are going to break one out on you or if they already have. Get back and launch a homing missile, followed by a barrage of up missiles. They will wait for the homing to connect while they are getting pelted overhead by missiles. Most likely they will get annoyed and try to evade them, that is when you punish with TU.
Against pressure - Just keep your block up and wait for an opening, then hit them with either b1 (Which pushes them back almost the entire screen length) or do his f2, b1 which knocks them back the maximum distance. Then regain your composure and keep them at a distance. They'll have to adapt to being that far away, in which they will probably try to zone or spam.
Against crouch blockers - Just hop back and mix up your up and forward missiles until they change their tactics. Or run over and go for an u3, d4 (his overhead). If they go for a sweep, Sektor's u3, d4 will hop over them and smash them.
Homing Missile Barrage - If you're up against characters that have armor on their EX moves, and you fear they are going to break one out on you or if they already have. Get back and launch a homing missile, followed by a barrage of up missiles. They will wait for the homing to connect while they are getting pelted overhead by missiles. Most likely they will get annoyed and try to evade them, that is when you punish with TU.
Against pressure - Just keep your block up and wait for an opening, then hit them with either b1 (Which pushes them back almost the entire screen length) or do his f2, b1 which knocks them back the maximum distance. Then regain your composure and keep them at a distance. They'll have to adapt to being that far away, in which they will probably try to zone or spam.
Spoiler:
Sektor's b2, b1 is very powerful and keeps your opponent at a distance.
His b2, cancel into flamethrower is a great way to start off a match or keep an opponent of his guard.
1, 2, b1 is his pop up combo and is his bread and butter. Once you hit someone with this, there is no hope for them.
Spoiler:
12 hits
51% damage
No X-ray
Homing missile (up missile will do as well), jump forward 1, 1, 2, b1, jump kick, teleport punch, jump kick, EX teleport, b2, b1.
This combo is my BnB (Bread and butter), I use it every fight and it is relatively easy to pull off:
1, 2, b1, jump kick, teleport punch, jump kick, EX teleport, b2, b1.
-13 Hits 59%: Start with Cyrax. Use EX homing middle tag assist. Then Forward Jump+1 2 1, EX bomb, mid bomb, uppercut, 1 2 1. Or at the end instead of 1 2 1 you can do 3 3 Ragdoll.
These ones were copied from Immortal Reaver's combo thread.
-9 hits 41%: jump punch, 2, 1, teleport uppercut, 1, 2, X-Ray.
-7 hits 35%: jump kick, teleport uppercut, jump kick, EX Teleport uppercut, 2, flame burner.
-6 Hits, 39%: 1, 2, B1, X-Ray
Spoiler:
If you are facing someone for the first time and you don't know their tactics, get back. And wait for them to reveal how they play. Study them and punish accordingly. After you knock them down for the first time in a match, STAY ON THEM. Dash in and give them a flamethrower, see whether or not they block it. If they don't and you don't see "Wake up attack" down by their meter, they wont be giving you a hard time. Just make sure you switch it up a little with low blows and throws when you rush in.
If they block it, then next time hit them with either a sweep, throw or his u3, d4 move.
If they block it, then next time hit them with either a sweep, throw or his u3, d4 move.
Spoiler:
Human Sektor's X-ray hits lower, so you can get in a combo easier than with Robo-Sektor. But it is only by a small margin. It would also seem as if Human Sektor's front missile comes out faster than Robo-Sektor's, but it looks like his up missile is slower. If anyone can confirm or deny these things, it will be greatly appreciated.
This thread is still under construction and improvement tips are greatly appreciated.
Thanks to all who read this and remember, show no mercy!
Also, the quote, "We are the Lin Kuei" is from Smoke's chapter in Story mode. Sektor says "We are the Lin Kuei. More stealthful than the night. More deadly that the dawn!":congrats:
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