smoke.tetsu
New member
What? Raiden doesn't have a giant Star Wars looking hat. The giant hat that was shown a few pages back was from big trouble in little china and as far as I know wont be going into this project it was just something Bleed was working on for fun. He'll just have the standard Raiden hat in the game which is his trademark and should NOT change.
Anyway, about the round house kick thing. The kick didn't launch the characters into the air but doing a knee did and I preferred how that worked to how they reversed the way those two moves worked in MKII where most of the knees there didn't launch anyone in the air. Also since they didn't get knocked away by the round kick I could more easily execute a flurry of hits and do a knee. To be honest with you I kind of doubt the people here working on this have an interest in changing the round kick to how it works in MKII.
Well, controls are really a non-issue on any platform these days as far as I'm concerned. One can easily hook up a gamepad or fighter stick (which I think is preferable for any arcade style game much less fighting games) to any system whether it's a console or PC hooked up to a big screen or a laptop. It's even possible to hook up a laptop to a big screen and hook up a gamepad to it and problem solved even if the game never gets ported to the consoles by someone.
Speaking of other platforms... MUGEN doesn't support Mac as far as I know but I know I'll probably be able to do an amateur port using WINE based wrapping software that turns a windows game into a self contained Mac game. If this comes out and nothing changes in regards to MUGEN's support I'll probably do that. I mentioned it way way earlier in this thread.
Anyway, about the round house kick thing. The kick didn't launch the characters into the air but doing a knee did and I preferred how that worked to how they reversed the way those two moves worked in MKII where most of the knees there didn't launch anyone in the air. Also since they didn't get knocked away by the round kick I could more easily execute a flurry of hits and do a knee. To be honest with you I kind of doubt the people here working on this have an interest in changing the round kick to how it works in MKII.
Still really hoping though that when the game is complete, that it could work on modded consoles, as it did have a large fan base on the console market as well (though the arcade versions were the definitive versions, just like the sf series)... and a game of this caliber, i'd find way more enjoyable playing on a hd tv with a game pad over playing it on my laptop (which all depends, because most laptops aren't really ideal for high quality gaming, like gaming pc rigs are, least in my humble opinion)... as having a variety of platform choices to play this game would be golden (if possible)...
Well, controls are really a non-issue on any platform these days as far as I'm concerned. One can easily hook up a gamepad or fighter stick (which I think is preferable for any arcade style game much less fighting games) to any system whether it's a console or PC hooked up to a big screen or a laptop. It's even possible to hook up a laptop to a big screen and hook up a gamepad to it and problem solved even if the game never gets ported to the consoles by someone.
Speaking of other platforms... MUGEN doesn't support Mac as far as I know but I know I'll probably be able to do an amateur port using WINE based wrapping software that turns a windows game into a self contained Mac game. If this comes out and nothing changes in regards to MUGEN's support I'll probably do that. I mentioned it way way earlier in this thread.
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