well the motor kombat could be way better. when i think of kart racing, i think of crash team racing, mario kart, and stuff. motor kombat needs to be more cartoony, and the tracks need improvement. Konquest is awesome, except that it should have had the same fighting engine as shaolin monks, where you could jump, leap, do a variety of attacks and endless combos, and do in game fatalities. because it's a bit slow moving, and i don't get the rush i feel when i play shaolin monks. also i feel it's too repetitive, and, as cheifthunder said, linear. it beats mkd konquest in gameplay and fun, but deception beats it in lasting appeal, free roaming-ness, story(mka's kq story is so confusing it gives me headaches), and replay value. plus i like how in mkd konquest you can go back to worlds, but in mka konquest you can't. arcade is great, cool arenas, good characters. but the fighters need more ground combos, and better aerial moves. look at shaolin monks- it has the best aerial system i've ever seen. they should have modeled it around that, because it's not as good as it should be. and as for the story, they left too many holes in it. KAK is great, but i just wish i could use him in konquest and motor kombat. KAF to me is a total failure. i can't have any fun in it. in the next game, keep the kreat a fatality....but instead make it so that you can literally create one. like have a KAF-style mode where you can customize your fatalities, do things to them, completely build it and make it however you want, then choose a button combo and use it in arcade. the krypt is also an okay thing- i just feel they didn't put in a quarter as much effort as they usually do in the other games. but by far, the greatest, most incredible, action-packed, fun-filled, amazing part of the game is....online mode! they really improved it from deception. not to mention that with so many arenas and characters, you could play it for hours on end.