Commander said:
Skins could still be unlocked via the Krypt, individual character Towers, as DLC etc, etc, etc...... but I was thinking if the TMNT in Injustice 2 were a way of NRS testing out a new type of feature in upcoming games, as a way to circumvent having to create 3 separate Scorpion character models for 1 character, as was the case in MKX.
I was just talking about the weapon-specific thing, as a different loadout, rather than NRS creating variations, per se.
Nothing to do with skins / costumes.
Meaning, swap out a different kunai or sword for Scorpion (as an example) and he has a different set of moves / specials / combos tied to it, rather than NRS having to create 3 separate character models again (like they did for MKX).
It's the same way that 80% of the TMNT's base moves / specials are the same, with the other 20% being tied to that weapon.
That's where I was going with that.
Just wondering if that was a "testing" of sorts for that feature in MK11.
EDIT:
I don't know how to explain it, and perhaps I'm not explaining it right since I'm not involved with game development, but basically what I want to know is:
"Were the Ninja Turtles in Injustice 2 a way of NRS bypassing / circumventing having to do 'variations' just to include them?"
No other character in Injustice 2 has that feature of swapping out the weapon and completely changing the up the character gameplay (IIRC), unless you can do that with the elusive Staff Of Grayson (which I don't have).