Ok, so here it is finally.
Marvel heroes rock DC heroes any day
Love the lady on the left lol.
My word is law
Deadpool being Deadpool me likey :D
Cause one sword is never enough
Hell yeah its beautiful :D
Really awesome pic, but I'm afraid I can't understand it fully. Is the extra hand behind him something Im missing out on?
If you look back at this thread, it's easier to see. I added in a lot more glass to fix the emptiness and it masks what is going on. Looks like I should have moved the hand down a couple layers during the touch-up as it stands out unnaturally now =/
Ahh... I see it now... the fingers are blending in with the black on the toe of his boot. Makes it look like 1 object instead of 2 separate parts.
Looks pretty cool. Who's the guy on the right?
The giant Mortal Kombat Art Tribute on Game-Art-HQ http://www.game-art-hq.com/58104/the...s-art-tribute/
I think the extra hand they were talkin about is his foot. (Cause I thought the same thing.) Looks great though KK you artistic s.o.b! lol Why'd he have to shoot granny though? Makes Deadpool look like he likes to munch on butts.
v,^,v,v,R2, >,<,>,v,O..... Fatality!
Really nice. His left foot likes it's in a painful position, too.
ďThe problem is that I donít know what I want.
Itís like pornography or the perfect turd;
I can't quite describe it, but Iíll know it when I see it.Ē
Trevor Phillips, GTA V
Why does Deadpool have three arms?
Going to update this post with a tut for shading, hopefully to help more than just AMES, but even if it only helps him I'll be happy. I'll keep editing this post to keep it in one place, with the current piece I'm working on, so you're going to get a WIP as wellOriginally Posted by AMES32
Part one, highlights.
ST Tut 1 Lights.jpg
Ok, I personally don't usually do this, but it helps as a visual to decide and place where your light sources are coming from. This will help you place your shadows (parts of something not in the light. these should get darker the further away from the light source and follow the contour of the whatever shape you're shading), cast shadows (shadows created by something blocking the light source which can cross into areas that would be lighted if the item wasn't there. these are usually hard lined and consistent in darkness) and highlights (areas closest to the light source(s). these should give your image that pop, shadows will add the illusion of 3d, highlights will make the image jump out).
This image has 10 light sources, so it might be a bit confusing as to what would and what would not be in shadow, but they vary in direction and height (lower light source from the front, higher in the back).
Shadows - This is where I usually start when doing a picture, as they give the depth.
Highlights - These are where the light bounces off of whatever you're coloring; the closer they are to the light source, the stronger the effect. Since this was done in a comic book style, I'm going to cover that here (if you wanted to do it in a non-comic book style, just remove the inks). In this style you really only have to do highlights for things that are black. When you color your image, you will add the rest of the highlights in there, but you can't get any brighter than white in a B&W image
Lighting black objects.jpg
I've left this undone on purpose so you can see the process. I've taken the areas that are highlighted and removed the black from them. If it was a smooth item, you would be done there, but since this is more textured, I've added that in. I did it by drawing shadows that extend into the highlighted area to convey wrinkles in the leather. Then you have to highlight the part of the wrinkle that goes into the non-highlighted area to finish off the effect. When finished, you should have something that appears black but still establishes detail in your image instead of just obscuring it.
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