Why MKAK's Sound Is "Off"

NRS likes to use the unreal engine which is mainly .xxx containers and bin files.
All I see in the patch are a few of these files in the MKHD/CookedPs3 folder.
There are tools out there to extract and modify unreal files..
Besides Goro's lair in MK1 and the jump landing in MK2, what other sounds are messed up?
A accurate list be nice.
 
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-mk2 subzeros freeze still sounds jittery
-mk1 monks clapping is wrong
-mk1 in courtyatd, announcer is cut off....says "subzero wi"

All i can think of at the moment...
 
NRS likes to use the unreal engine which is mainly .xxx containers and bin files.
All I see in the patch are a few of these files in the MKHD/CookedPs3 folder.
There are tools out there to extract and modify unreal files..
Besides Goro's lair in MK1 and the jump landing in MK2, what other sounds are messed up?
A accurate list be nice.

Haha ill give you a list of it ALL. (including soundtracks)

MK1 goro's lair cuts off within 5 seconds
MK1 courtyard has different clapping sound when the monks clap after the round.
MK1 when you win on courtyard and shang tsungs throne room it comes out with ''scorpion wi'' when it should be ''scorpion wins'' same with any other fighter you win with on they 2 stages.

MK2 sub zero's freeze move sounds different
MK2 Kombat tomb soundtrack loops twice
MK2 wasteland soundtrack jumps on round 2 and skips part of the soundtrack.
MK2 armory does the same on round 2
MK2 living forest does the same but not as bad.

Umk3 is almost flawless. they fixed the scorpion bug. they just need to put up the volume as its still too quiet.

Thats all that i know lol.
 
Oh man. I forgot I wrote about this here. Well I got around to extracting the audio files..
I can see why NRS / Other Ocean doesn't want to touch it.. It's a mess. Some files are broken even.
Now I have a question about the MKAK PC version. Is the sound good on that one?
If so I'll start / try to convert it over to the ps3 port.
 
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