UNREALWINS
New member
Sonya should start from 0
Are u crazy? lol
Tá doidão! huahuahua
Sonya should start from 0
@Bleed, hook me up with whatever needs UVW/Texturing/Shading. Also, I'd like to take a stab at the pit bottom if you don't mind. I really think I can improve upon it.
http://i1329.photobucket.com/albums/w556/arq_hawkin/stance_zps0cda5e1d.gif
here is another try, I tryed to fix:
hands smaller
hair less waving
pants tighter
C shape left hand
thinner body
right foot motion
relaxed right hand
The pit bottom, I feel the the overall lighting could be improved upon, with better ambient occlusion and bounce lighting, as well as improvement of displacements/textures/shaders on each asset. SSS on the body, bounce/hdri lighting on bodies/parts. It seems to look like a flat photoshop rendition to me rather than an actual environment. Of course, this is only my opinion and based on my experience with such things. Only reason I ask, is because I thought everything was already done, at least tentatively, when I offered to texture/UVW. If you like, I can take the original pit bottom files and adjust lighting/textures, which shouldn't take more than a day and you can see what you think. Or, if it's alright with you, I can take a stab at the pit bottom from scratch, and show you a quick render to see if you like it. Would only take a couple of days.
I have a lot of experience with digital environments/sets for film (http://www.artificialempire.com/#!gallery/c3oe), as it's my specialty, but I'd be more than happy to help in any way I can. I don't want anyone to think I'm trying to criticize their work maliciously as everyone has done great work.
I'd love to start on Raiden tonight if I could get him.
http://i1329.photobucket.com/albums/w556/arq_hawkin/fight_zps5d79b158.gif
well uker, here is my last shot, that's all I can do, believe me bro, you were right about the arm, the problem was the elbow was aiming to much to the camera, the left hand is more like C shape, and the foot in moving better I think, about the pants, I cant do anything more, because it's just reaction, I don't animate the pants, they react to the body movement, and I can make them look less baggy but I have to decrease the keep shape option and if I do that, the cloth intersects with the body, you don't know how difficult is to work with cloth modifier.
also the pants are not that baggy, it's just the perspective that makes the pants look baggy, if bleed and cal agree, I guees I can make the sprites now.
I wouldn't at all be against you re-doing all of the severed heads, and dead bodies. Perhaps we can work together on that?
............................
We don't need you redoing the backgrounds. We need upgrades to individual items. Like for instance, new Dragons in the Throne Room. Obviously I can't stop you from demonstrating your art work. Just don't be mad if it doesn't get used in the final game.
...........................
I'm trying to maintain the style, and essence of the original; cheesy "schizophrenic" lighting and all. It is all done on purpose. Some people don't agree.
That's totally fine. At any rate, you've got some amazing talent. Just hope that you'll focus your attention on elements that really need.
That's great, man.http://i1329.photobucket.com/albums/w556/arq_hawkin/fight_zps5d79b158.gif
well uker, here is my last shot, that's all I can do, believe me bro, you were right about the arm, the problem was the elbow was aiming to much to the camera, the left hand is more like C shape, and the foot in moving better I think, about the pants, I cant do anything more, because it's just reaction, I don't animate the pants, they react to the body movement, and I can make them look less baggy but I have to decrease the keep shape option and if I do that, the cloth intersects with the body, you don't know how difficult is to work with cloth modifier.
also the pants are not that baggy, it's just the perspective that makes the pants look baggy, if bleed and cal agree, I guees I can make the sprites now.
I feel you, man. I'm used to the same kind of work dynamics.I meant no disrespect and apologize if I came off negatively. I guess I'm used to it in my field, as it's common for me to have my work redone, improved upon, or outright changed... and vice versa, since as a team, we all have varied skills and can always benefit from eachother based on our own strengths, weaknesses, and experience. I've improved upon my art director's work, and had my work improved upon by junior artists... I just have a different view/perspective I suppose, since when someone can do something better than me, I'm excited as I see it as an opportunity to learn a new skill/technique. I sometimes forget that people dont' see things the same way, and I meant no insult at all.
I didn't like the movement of the pants.
The chest needs further movement.
I meant no disrespect and apologize if I came off negatively. I guess I'm used to it in my field, as it's common for me to have my work redone, improved upon, or outright changed... and vice versa, since as a team, we all have varied skills and can always benefit from eachother based on our own strengths, weaknesses, and experience. I've improved upon my art director's work, and had my work improved upon by junior artists... I just have a different view/perspective I suppose, since when someone can do something better than me, I'm excited as I see it as an opportunity to learn a new skill/technique. I sometimes forget that people dont' see things the same way, and I meant no insult at all. I was just trying to offer my strengths (as an environmental artist) to anywhere it would be beneficial. i.e. I feel the original artists were trying to make the pit realistic (as close as possible with their budget/technology could at the time) and I thought I could make some adjustments to match the lighting in the original pit/pit bottom. Once again, I apologize if it came off as insulting or negative in anyway... Just so we're on the same page, and you don't feel I'm trying to undermine you or your work, I was just talking in regards to the lighting of the spikes on the pillars, and the pillars themselves (lit from a top source, presumably the moonlight) in the original pit/pit bottom... casting downward shadows. If you like, I can do a pillar section render that you could use/incorporate into the scene to see what I'm talking about (while I await the Raiden data). Once again, I apologize man, and I hope we're good, and we can move forward.
http://i1329.photobucket.com/albums/w556/arq_hawkin/fight_zps5d79b158.gif
well uker, here is my last shot, that's all I can do, believe me bro, you were right about the arm, the problem was the elbow was aiming to much to the camera, the left hand is more like C shape, and the foot in moving better I think, about the pants, I cant do anything more, because it's just reaction, I don't animate the pants, they react to the body movement, and I can make them look less baggy but I have to decrease the keep shape option and if I do that, the cloth intersects with the body, you don't know how difficult is to work with cloth modifier.
also the pants are not that baggy, it's just the perspective that makes the pants look baggy, if bleed and cal agree, I guees I can make the sprites now.