That looks MUCH better. I cant wait to see Raiden retopo-ed and rendered. How deep were you going to develop Raiden until you are ready to go back and finish Scorp?
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Calactyte, nice! But you need to make monks look a bit different
There was a Courtyard work in progress pic somewhere around here, and it hadYeah, that's a ton of work. Not that couldn't be done, but it's a ton of work. No way can I make each and every face different. I could potentially make a few faces different, but not all 70+ monks.
There's difference in Raiden's hat because many sprites were blurred in MK1.But on TYM it's more like the photo I posted.
And corners are different, because you can see guard's shoes at left side.you're not supposed to see the pillar in the back
Right, also they have different palette, look at back monks.it had 3 different face models for the monks
There was a Courtyard work in progress pic somewhere around here, and it had
3 different face models for the monks. I think it looked really cool. If you have the
time maybe you could try that, I think 3 faces are enough.
Your Courtyard is coming along really nice, however something bugs me - the corners.
In the original you're not supposed to see the pillar in the back when you reach the end
of the stage:
you can see beyond that via cheat "Go tru walls"
so the only way to see the back pillar, is to go through the invisible wall
and first reach that front dragon statue, and then you can see the pillar in the back.
On your Courtyard, you have the situation where you can see the back pillar,
but not the front dragon statue. It looks kinda weird to me.
There's difference in Raiden's hat because many sprites were blurred in MK1.
He also has cloth with different color here.
And corners are different, because you can see guard's shoes at left side.
Right, also they have different palette, look at back monks.
What about those hills in tha background. planning on making them HD?
about the monks IMO they need a more oriental look.. they look to occidental to me
Calactyte, have you thought about giving depth to those stone blocks left
and right of the Yin-Yang simbol? Something like this:
like they are connecting to the Yin-Yang wall under an angle. Just a thought.
Ok so check out the Monks animation here.
I also improved everything we talked about:
Deepened the shadows on the Yin Yang
Fixed the perspective of the side columns
fixed the texture of the walking/fighting area
fixed the totems on the left and right hand side
fixed the sizing of the stage.
I know that the Monks all look alike, but this was how it was in the original. To make each face different would take quite a bit more effort than I'm ready for right now so they are all clones, though I did make their animation staggered a bit. Also Flash is freezing the frame with their hand in the air, but the full animation has them but their hands back down after clapping. Anyway,
click here to see the result: http://www.jtresca.com/test/courtyard.html
here is a still:
That's a damn good work cataclyte, you just killed my courtyard remake lol
Are you going to model Shang Tsung as well ?