Justin, what you essentially have in mind is an alternate version of MK 2011 that's based on MK1. I loved Vincent's designs, and I wouldn't be opposed to such a re-imagining in the slightest. But not for this project, and I can't stress that enough. This project is an ode to the original arcade game, in all its old school glory. While you may not be excited about this, there is definitely enough of a fanbase who is. This is the direction we've chosen in all aspects of the game, and IMO the end result will be a way to relive the original experience of playing it when it was first released.
I don't have such a militant attitude towards keeping it a non-pixelated version of MK either, even though it may appear that way. I just feel there should be a good balance between recreating assets so up to today's standards, but resembling the original game. As for the UI in MKAKHD, there's a lot I like about it but there's also things I don't, I have chosen a simpler approach that is less modernized and I don't have any regrets about that. Like I said, the screens you saw previously weren't the final versions anyway, which I wasn't satisfied with either, so I've amended their problems and I believe I've struck a good balance between the original and the HD remake.
Justin, what you essentially have in mind is an alternate version of MK 2011 that's based on MK1. I loved Vincent's designs, and I wouldn't be opposed to such a re-imagining in the slightest. But not for this project, and I can't stress that enough. This project is an ode to the original arcade game, in all its old school glory. While you may not be excited about this, there is definitely enough of a fanbase who is. This is the direction we've chosen in all aspects of the game, and IMO the end result will be a way to relive the original experience of playing it when it was first released.
I don't have such a militant attitude towards keeping it a non-pixelated version of MK either, even though it may appear that way. I just feel there should be a good balance between recreating assets so up to today's standards, but resembling the original game. As for the UI in MKAKHD, there's a lot I like about it but there's also things I don't, I have chosen a simpler approach that is less modernized and I don't have any regrets about that. Like I said, the screens you saw previously weren't the final versions anyway, which I wasn't satisfied with either, so I've amended their problems and I believe I've struck a good balance between the original and the HD remake.
Jarvis, what I had in mind was an alternate version of MK1. MK 2011 is almost a whole other franchise.
Like I said, I've talked about that enough. I've revised my initial thinking and think that THIS game needs a single, perhaps hidden alternative mode offering alternate versions of the stages and music and whatever else the artist's feel inspired to include. No gameplay is affected and the entire classic experience is intact. This is the best way to honor the original game while also showcasing some of the Kommunity's artistic visions of MK. There really is no need to have two separate games with the same essential gameplay.
Like I proposed, this whole mode can be just an alternate Battleplan. If both were included in the same package this would be a definitive MK1 experiance, offering both an entirely classic experiance and a bit of freshness all in HD.
options like different stages, music or whatever else contradict that and imply that we couldn't decide on what we wanted.
After a successful release of this project, why don't the developers update the stages and characters, add more blood, include Justin's soundtracks and name it Mortal Kombat: Bigger, Better, Louder, Meaner! Yes, with the exclamation mark. This won't be a remake, just an upgrade with the community's ideas based off the original, so then we have a choice of old school arcade Mortal Kombat and a bloodier alternative of the old school arcade Mortal Kombat, special thanks to the community of TRMK.
Edit- Justin, MK Bigger Better Louder Meaner would be a great advantage. Just an idea, though. I DO support the Remix mode. If an options menu is to be added to the title screen, might as well have a "classic" and "remix" mode in there.
IMO it doesn't make sense contemplating an alternate version at this stage, since we still have such a massive amount of work to do for this version. And I do mean massive, progress is good but we still have a very long way to go. That's not even including bug testing.
I'm sorry, Jarvis, but this is ridiculous. Especially considering it would be a BONUS option.
I agree, Jarvis.
That is exactly why the alternate mode should be added to THIS game. There really is no logical reason not to since it doesn't affect gameplay.
Not really double, if you change only graphic.it would require literally double the work
He just want diversity.I can't see anything wrong with the ones that are being made
Not really double, if you change only graphic.
He just want diversity.
That's still double the graphics work
Work from whom, Jarvis? If someone wants to contribute, why would you want to stop them?
The way I see it, you are limiting this project's potential.
You're coming off as just pig-headed, sir.
since it's up to the graphics artists if they want to do what you've proposed, then I encourage them to speak up.
I was assuming that it'd be work from the people who are already on this project, you never said otherwise. I am certainly not stopping anyone from contributing, even though it's
my preference that we put only the best work into the project that the majority agrees on.
With obvious reason.The way I see it, you are limiting this project's potential.
With obvious reason.