I've been working on several things and haven't had time to make more animations for the MK1 scorpion. I'm doing a little bit every day, but maybe it would be good to do more animations for Scorpion, now that Raiden is pretty much ready to go. He just needs the textures, or you know what.... I'll work on that today.
I want to get more videos up too.
[edit]
Man, I was just looking at the animations I posted on Deviant art. That Axe combo for Scorpion, it looks so bad now, I got the urge to remove it from embarrassment...
These projects are really helping, I'll probably think the same thing about the stuff I'm doing now in a few months.
It's good to see the progress.
Wow Busy busy , they look like great plugins but expensive for me, I have to find some other ways to do it.
I don't work in games because I'm not a people person, and I lack the confidence in my work.
A big problem for me is that I start but don't finish. I'm trying to get things done all the way lately, but this has really held me back over the years. That's why I don't have a good portfolio, everything is unfinished.
Not done yet, but here's a screen grab. It's blocked out, but I need to go over it a few times and make it feel natural.
Yeah the curves are one thing that makes a difference, and it's nice how in max you can play the animation while editing the curves to see the effect in real time. If the computer is too slow, you can turn on the preview mode for Biped and see a stick figure instead.
Another thing is video reference, it helps tremendously. That's why I record my self doing the moves whenever possible.
Making the first test render now of the focus loop, the strike isn't ready to show.
I want to try my hand at Maya again, I need to learn this program but I never stick with it too long. It feels awkquard coming from Max.
Maybe the next character I'll make in Maya.