Yeah I have it switching to a special recovery state with a longer pause on hit, and on block it's different also.
The active frame doesn't hit till the 5th tic. The first 4 tics the hit frame is visible, don't actually hit.
Hit frame is visible for this many tics.
On whiff = 10
On Hit = 4+48 of hit pause = 52
On Block = 4+18 of hit pause = 22
The 5th tic is the active one, so I'll leave it as 1 active tic = tic 5.
That's counting from 1 up.
1,2,3,4,5,6,7,8,9,10....
The active frame doesn't hit till the 5th tic. The first 4 tics the hit frame is visible, don't actually hit.
Hit frame is visible for this many tics.
On whiff = 10
On Hit = 4+48 of hit pause = 52
On Block = 4+18 of hit pause = 22
The 5th tic is the active one, so I'll leave it as 1 active tic = tic 5.
That's counting from 1 up.
1,2,3,4,5,6,7,8,9,10....
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