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Thread: Mortal Kombat HD Remix with MUGEN

  1. #3901
    New Kombatant vellrrarth's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    Looks great, but i think it will be better if have a blow animation on the end, it only get bigger and fade away, if it explodes in te end when hit, explodes like a crash ring ad then fade

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    New Kombatant Dim_77's Avatar
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    Re: Mortal Kombat HD Remix with MUGEN

    I like Sonya's projectile. Reminds me a lot the original one.
    About stuff missing from the arcade, what about sound fx? I think that the arcade did not had enough vocals. You think that you could add more or are you going to use only the original sound fx?

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    Re: Mortal Kombat HD Remix with MUGEN

    The audio guys haven't been sticking around for long. Some music and sound effects were updated like that, but we have to wait for someone else to pitch in.
    Last edited by Bleed; 05-15-2012 at 06:47 PM.

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    Re: Mortal Kombat HD Remix with MUGEN

    Sonyas projectile is looking great!! And whatsup Bleed and Calactyte. Calactyte messaged me a while back about the project. I'm going to read up on the forums just to catch up though.

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    Re: Mortal Kombat HD Remix with MUGEN

    Sup dude, you were doing Kano right?

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    Re: Mortal Kombat HD Remix with MUGEN

    nope, sonya. i decided it would be better to do it the way you did the Scorpion model. Take the 3d models into Zbrush and then retopologize the base model later. Especially for the cloth... so I'll be starting on that.

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    Re: Mortal Kombat HD Remix with MUGEN

    That tends to be the way I go with organics and fabric, but I'm still trying to find a better/faster workflow.

    Watching the training vids from Gnomon and CG Academy, for film quality they go with mostly poly modeling. Using Zbrush to help block in the shapes or to add some fine details at the end.

    If it's not a simple shape, maybe the way to go is starting with a rough sculpt and retopologize it. Continue with the classic methods from there.
    Last edited by Bleed; 05-15-2012 at 09:49 PM.

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    Re: Mortal Kombat HD Remix with MUGEN

    Hey man! Glad to see you are back.

    Quote Originally Posted by DEMONSEED View Post
    nope, sonya. i decided it would be better to do it the way you did the Scorpion model. Take the 3d models into Zbrush and then retopologize the base model later. Especially for the cloth... so I'll be starting on that.

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    Re: Mortal Kombat HD Remix with MUGEN

    Kano Knife Throw:

    http://www.jtresca.com/test/KANO_KNIFE.mp4

    Hey Bleed, how is Scorps next animation coming along?

  10. #3910
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    Re: Mortal Kombat HD Remix with MUGEN

    Looks cool. I hope you have the knives modeled separately so the animation can be done when Kano pulls them out of the sheaths.
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    Re: Mortal Kombat HD Remix with MUGEN

    Calactyte, the animation looks great!

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    Re: Mortal Kombat HD Remix with MUGEN

    Sure. That won't be a problem at all. As soon as I know who is working on Kano I'll work with that person to complete the animations.

    Quote Originally Posted by K1LLKANO View Post
    Looks cool. I hope you have the knives modeled separately so the animation can be done when Kano pulls them out of the sheaths.

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    Re: Mortal Kombat HD Remix with MUGEN

    I did more on the falling animation last night, but I still need to fix some clipping on the cloth.

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    Re: Mortal Kombat HD Remix with MUGEN

    The falling sprites are in drop box now, but the get up animation isn't ready.

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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by Bleed View Post
    The falling sprites are in drop box now, but the get up animation isn't ready.
    WOW! Nice work Bleed. Keep rolling man.

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    Re: Mortal Kombat HD Remix with MUGEN

    Bleed, the animation looks great!
    Calactyte, what other effect is left? maybe you can try to make the fire for Scorpion fatality, the flame can be used for also for sonya fatality.

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    Re: Mortal Kombat HD Remix with MUGEN

    Stand up animation is almost done, again just need to fix the cloth clipping.

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    Re: Mortal Kombat HD Remix with MUGEN

    Great Bleed! you are progress fast! how many animation left?

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    Re: Mortal Kombat HD Remix with MUGEN

    It's not really fast, I'm trying to get at least one animation done every week, when I"m off work. They usually take 2 - 3 hours, and that's because my computer is slow. I can't see the animation playing in the view port, it's too laggy.

    There's 24 left I think.

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    Re: Mortal Kombat HD Remix with MUGEN

    Quote Originally Posted by badmouse View Post
    Bleed, the animation looks great!
    Calactyte, what other effect is left? maybe you can try to make the fire for Scorpion fatality, the flame can be used for also for sonya fatality.
    Ok just working on Shang's fireball and Goro's Projectile. As a side note..wow Goro's projectile is dumb looking.

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