Man, I only meant that better to use it as base, then make from scratch. This model can be modified to fit MK1.I would advise against using the model from MK9 as well
On the other hand if they did decide to go with it I think the best time to complete the entire set of ninja moves is when the ninjas are being made rather than after they are finalized.If they did decide to do it though, those things should be the last on the list to make since the rest of the game is more important.
I have sort of encountered something similar with a certain gaming company I have contact with who now has enlisted me to test for them as it'd be easier to add features or fixes to certain features in during development rather than patch them in after the game has shipped.
Le@n, I understand what you are saying but when someone is creating a work of art they can't use other people's assets/models without the permission of the original artist. I can see what you mean: there's a Goro model thats already built... but since none of the people working on this project created that model, it has to be done from scratch.
Sooooo, the Goro model I posted, does that work? Is that a good direction to go? I'm only asking since there seems to be a bit of confusing in regards to this guy
fatality would be epic!!
Hah, good thing you brought that up MG, I was just about to ask about that now. i'll edit this post...
Edit: Just to avoid confusion, what are thoughts on how HD Goro should look. Should he have the same exact proportions or be a bit bulkier. How about the face... should it look closer to the later versions of goro seeing as how its been consistent?
Jarvis, I just tried to say that nostalgia isn't always good.)
I honestly love the design of the first Goro. He was huge, but not too bulky. Made sense as to how agile he was. His face has been more or less the same, beady red eyes, tiny nose and frowny mouth. I'm trying to keep that look.
Gotcha tetsu, will try and have something more detailed asap.
Two things I noticed on the Goro model: The muscles look a bit too rounded, almost balloon shaped. Some harder edged angles in a few spots and less curved muscles would definitely help. As for the face I think it looks too much like a human. A bit more of a monstrous look would improve it by a ton.
edit: " beady red eyes, tiny nose and frowny mouth" Thats what I liked about the original Goro face. Well the idea of it more than the actual execution. Has similarities to a human face but when you see it you know its not.
Sharper edges, less human. Got it.
Gojira, your model does look different, but it is clear you have the skill to create the character. Apart from the sprites, these would be some good references for your work:
What I love about his classic version, is that he looks like a brute. I don't really like his MK9 counterpart, I understand the direction they chose which was to make him more princely like his title implies, but I feel they lost all that was threatening about him. So it'd be great to see him the way he originally was.
But the best example of a bad creative choice in MK9 is Kintaro - what a disappointment for a character who scared the shit out of us to fight when we were kids.
Last edited by jarvis653; 12-09-2011 at 02:57 AM.
Cool, cool. Appreciate the references.
saw this sketch by tobias, will base him heavily off this
I say it's important only to a point.. until it starts holding you back. Although for the most part here it isn't as we are going with HD, widescreen and other improvements.
There are currently 9 users browsing this thread. (0 members and 9 guests)