Mortal Kombat HD Remix with MUGEN

@ Gojira

Bravo, sir! He is coming along nicely!

A couple things did jump out at me though. If you are trying to replicate the original as closely as possible, your current model's legs need to be shortened. The orginal's leg to torso ratio is almsot equal.

Also, the orginal's abdominal region looks a bit more gaunt than your current model's. It looks like we can almost see some ribs sticking out in original.

The original's head also seems a bit wider than your model's.

And lastly I think there is a bit more spacing between each side's arms on the original version.

I hope this doesn't seem too nitpicky. All of these only matter if your are going for utter accuracy to the original version.

I used this image as a direct reference to your post:
med27.jpg
 
@ badmouse,

The only thing that stands out to me that could be improved is that the skeletons look at bit CG to me. Maybe some texture or something could help?

Apart from that, good work sir!
 
I remade again Goro's Lair.

MK1_Goros_Lair_v2.jpg


shoot me...
I think it looks a bit too dark here and also I would like to see the full sized version but yeah it is looking good. I also agree the bones need some texture to them... like dirt and such.
 
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i will wait a couple of days to got more feedback of the stage and start to fix it :)

Yesterday i start to fix my Raiden, also i need feedback of this guy ;)

MK1_Raiden_v1.png


MK1_Raiden_Head_v1.png
 
So badmouse, I was thinking something kind of like this:
gledit.png


Reference -
glref1.png


It's a very rough example, just to show you my idea to make it resemble the original more. If you could make a proper, natural version of that idea of moonlight as a light source, I think it would turn out great.
 
I remade again Goro's Lair.

MK1_Goros_Lair_v2.jpg


shoot me...

Great, but the...

holy crap.

Anyway badmouse, loving the Raiden! The only thing I'd do differently is the costume since Bleed is keeping everything so close to the original. Check out these pics, one is from the arcade flyer and the other from the "cancelled" HD remix:

http://playstationeu.i.lithium.com/...21593FB76B/image-size/original?v=mpbl-1&px=-1

http://media.giantbomb.com/uploads/7/71181/1836877-endscreen2_mk1.png
 
there's also pics here: http://images4.wikia.nocookie.net/_...-carlos-pesina.jpg/748px-12-carlos-pesina.jpg

and this pic:

http://images1.wikia.nocookie.net/__cb20110110203827/mk/images/6/6a/Carlos_Pesina.jpg

Are pretty good IMO.

For the outfit itself this isn't too bad:

http://www.mksecrets.net/images/mk1/mk1-behind46.jpg

The thing around his waist is a sash not a rope that wraps around many times.

Then you need to decide what kind of pattern his coolie hat should have... the flyer with sal divita and the HD remake seem to have different patterns... the HD remake seems more like this one:

http://halloweencostumeworld.com/images/19053.jpg

But the flyer with sal divita grabbing the kids seems to have more of a checkerboard straw pattern. The behind the scenes pic of him above doesn't seem to have the same kind of pattern as in the flyer to me.
 
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question for the 3d modelers... in Zbrush do you sculpt with perspective turned on if its going to be brought back into another 3d application like 3dmax maya or topogun?
 
Thanks for reference pics (raiden) and stage as well. jarvis653, i think i got your point :)

DEMONSEED, i have turn on perspective. I retopology it with 3D coat and final touch on maya.
 
Mortal Gojira, when i started to sculpt it (when this project started) without references o_O

So i want to fix him or make him again.
 
badmouse, thanks for the info i appreciate it. The raiden model: you have the skills, I just think there are too many folds in the cloth, especially on the pants. * I'll try the perspective on then.
 
Man, references can make a huge difference. I highly recommend using some for the folds in the pants. It just looks too chaotic. The over all form is nice, though I do agree the face should resemble Carlos Pasina. Some pretty good pictures have been posted. Also, not sure if you have a process to capture likeness, but do you use the Image Plane plug in for Zbrush? Worth checking out.
 
@ Gojira

Bravo, sir! He is coming along nicely!

A couple things did jump out at me though. If you are trying to replicate the original as closely as possible, your current model's legs need to be shortened. The orginal's leg to torso ratio is almsot equal.

Also, the orginal's abdominal region looks a bit more gaunt than your current model's. It looks like we can almost see some ribs sticking out in original.

The original's head also seems a bit wider than your model's.

And lastly I think there is a bit more spacing between each side's arms on the original version.

I hope this doesn't seem too nitpicky. All of these only matter if your are going for utter accuracy to the original version.

I used this image as a direct reference to your post:
med27.jpg

Its not too nitpicky at all. Its pretty spot on. I'm just playing around with some other aesthetic designs too see what will work best. I's also basing it more of the Tobias sketch than the actual model.
 
I turn perspective off when adding details, but turn it back on to see how it will look in other programs.

question for the 3d modelers... in Zbrush do you sculpt with perspective turned on if its going to be brought back into another 3d application like 3dmax maya or topogun?
 
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