Bravo, sir! He is coming along nicely!
A couple things did jump out at me though. If you are trying to replicate the original as closely as possible, your current model's legs need to be shortened. The orginal's leg to torso ratio is almsot equal.
Also, the orginal's abdominal region looks a bit more gaunt than your current model's. It looks like we can almost see some ribs sticking out in original.
The original's head also seems a bit wider than your model's.
And lastly I think there is a bit more spacing between each side's arms on the original version.
I hope this doesn't seem too nitpicky. All of these only matter if your are going for utter accuracy to the original version.
I used this image as a direct reference to your post:
The only thing that stands out to me that could be improved is that the skeletons look at bit CG to me. Maybe some texture or something could help?
Apart from that, good work sir!
Last edited by smoke.tetsu; 12-09-2011 at 08:37 PM.
i will wait a couple of days to got more feedback of the stage and start to fix it
Yesterday i start to fix my Raiden, also i need feedback of this guy
Bleed seems to be making his models to have faces that resemble the original actors. Your Raiden doesn't look much like Carlos Pesina though. It looks more like for the style of MK where they aren't basing it off of any real actors such as MK9.
http://www.trmk.org/images/news/sasori_leigong1.jpg The guy on the right.
some reference pics will help
So badmouse, I was thinking something kind of like this:
It's a very rough example, just to show you my idea to make it resemble the original more. If you could make a proper, natural version of that idea of moonlight as a light source, I think it would turn out great.
Anyway badmouse, loving the Raiden! The only thing I'd do differently is the costume since Bleed is keeping everything so close to the original. Check out these pics, one is from the arcade flyer and the other from the "cancelled" HD remix:
there's also pics here: http://images4.wikia.nocookie.net/__...los-pesina.jpg
and this pic:
Are pretty good IMO.
For the outfit itself this isn't too bad:
The thing around his waist is a sash not a rope that wraps around many times.
Then you need to decide what kind of pattern his coolie hat should have... the flyer with sal divita and the HD remake seem to have different patterns... the HD remake seems more like this one:
But the flyer with sal divita grabbing the kids seems to have more of a checkerboard straw pattern. The behind the scenes pic of him above doesn't seem to have the same kind of pattern as in the flyer to me.
Last edited by smoke.tetsu; 12-09-2011 at 09:02 PM.
question for the 3d modelers... in Zbrush do you sculpt with perspective turned on if its going to be brought back into another 3d application like 3dmax maya or topogun?
Thanks for reference pics (raiden) and stage as well. jarvis653, i think i got your point
DEMONSEED, i have turn on perspective. I retopology it with 3D coat and final touch on maya.
Mortal Gojira, when i started to sculpt it (when this project started) without references O_o
So i want to fix him or make him again.
badmouse, thanks for the info i appreciate it. The raiden model: you have the skills, I just think there are too many folds in the cloth, especially on the pants. * I'll try the perspective on then.
Here's a higher resolution version of the pic of Carlos & Daniel Pesina from Press Start (again he is on the right)... I think it's a pretty ideal pic to base his face off of: http://www.darkmaze.com/pressstart/i...leigong1lg.jpg
Obviously he needs glowing eyes and his hat casts some shade on his face.
Man, references can make a huge difference. I highly recommend using some for the folds in the pants. It just looks too chaotic. The over all form is nice, though I do agree the face should resemble Carlos Pasina. Some pretty good pictures have been posted. Also, not sure if you have a process to capture likeness, but do you use the Image Plane plug in for Zbrush? Worth checking out.