Hi Jarvis,
I think that there are more options. It's a huge amount of rendering time to make 2 different sprite sets for daylight and moonlight. I was originally for it, but based on our conversations about how we'll need to cut down the frames to optimize for loading before a match, I'm thinking we should take this option off of the table altogether. That's just my 2 cents on the subject.
The original game does not have characters that match their surrounding lighting. So our version does not need to either. That doesn't mean if can, we shouldn't try, just that if we're trying to stay true to the original game then we wouldn't bother matching the backgrounds to the lighting.
I like the torches. I think that they are fitting and they add a cool ambiance to the whole thing. So I say we should keep the torches in but as other have noted the skeleton positioning needs to remain the same since it's become sort of a calling card of that environment.
If the torches are removed, and we hint at a moonlit environment then I'd say we need to be sure to match all the coloring of the ground and walls more accurately to the arcade since that's what people will compare it against.
I'm not saying that your wrong in critique of this stage, just that their are more options than you have presented.
I think that there are more options. It's a huge amount of rendering time to make 2 different sprite sets for daylight and moonlight. I was originally for it, but based on our conversations about how we'll need to cut down the frames to optimize for loading before a match, I'm thinking we should take this option off of the table altogether. That's just my 2 cents on the subject.
The original game does not have characters that match their surrounding lighting. So our version does not need to either. That doesn't mean if can, we shouldn't try, just that if we're trying to stay true to the original game then we wouldn't bother matching the backgrounds to the lighting.
I like the torches. I think that they are fitting and they add a cool ambiance to the whole thing. So I say we should keep the torches in but as other have noted the skeleton positioning needs to remain the same since it's become sort of a calling card of that environment.
If the torches are removed, and we hint at a moonlit environment then I'd say we need to be sure to match all the coloring of the ground and walls more accurately to the arcade since that's what people will compare it against.
I'm not saying that your wrong in critique of this stage, just that their are more options than you have presented.