Mortal Kombat HD Remix with MUGEN

Great animations indeed, that's perfect. Nice job Cris :)

On a side note, I'm currently trying to learn how create characters like this.
For the modeling, I'm learning Zbrush, but I would like to know what softwares I need and where I can find some tutorials for texturing, rigging, animation and rendering.
 
Maya, 3ds Max and Blender are good ones.

I think Maya is used the most in film and game production at the moment, with 3ds Max in second place.

Blender is free, and surprisingly good.


I would go with Maya if you can, and you can do pretty much anything with these programs. Not like Zbrush, where it's basically for Sculpting high detail maps for texturing.

Gnomon has a lot of nice tutorials
eat 3D
youtube
etc.
Look everywhere.
 
I think on Sonya's round house, the black bandanna should fly out more from her head as shes coming around to complete the kick. This looks better then mkx so far IMO.!!
 
I think on Sonya's round house, the black bandanna should fly out more from her head as shes coming around to complete the kick. This looks better then mkx so far IMO.!!

Sometimes, not everything is perfect.

Hi [MENTION=5306]calactyte[/MENTION].
As this table shows, I'm close to finishing the Sonya animations.
sonya sprites2.jpg
 
Maya, 3ds Max and Blender are good ones.

I think Maya is used the most in film and game production at the moment, with 3ds Max in second place.

Blender is free, and surprisingly good.


I would go with Maya if you can, and you can do pretty much anything with these programs. Not like Zbrush, where it's basically for Sculpting high detail maps for texturing.

Gnomon has a lot of nice tutorials
eat 3D
youtube
etc.
Look everywhere.

Thanks for your answer Bleed :)
Concerning character modeling, is Maya as good as Zbruch or Mudbox ?
 
I was contacted by Warner Brothers and asked to stop development, and take down the website.

I'm doing my own thing in Unreal Engine 4, and some are still working on this.

------------------------------------------------------------------------------------------------

Maya, 3dsMax, Blender and any like these, are all in one packages. You do like 80% of your work in them.

Zbrush, and Mudbox are for a more specific purpose, and that is to create high detail texture maps.


You can't do animation with Zbrush or Mudbox, you basically use them to make some cool looking models, and export them to Maya for example, to finish them off. That means, adding textures, animation, special effects, rendering, rigging, etc.



You can do a job with only Maya, or you can add Mudbox to your tool set, to make a better looking end product, add Photoshop and make it even better.



You should have both ideally, a general 3D application like Maya, a sculpting application like Mudbox, a photo editing application like Photoshop and maybe an application that is good with retopology, like 3Dcoat.


There are some alternate ways to get around the expensive applications.

Let's say, you get a copy of Maya, but can't afford Mudbox, or whatever else.

Use the sculpting tools in Blender, it's good and free.

If you can't get a strong retopology program, you can use the tools built in to Maya, 3dsMax, or the ones in Blender.

Just try to wiggle your way around and find what you need.



The combination I use mainly is...
3ds.Max (General needs, base mesh, rigging, animation, lighting, rendering..... It's the Main tool used)
Zbrush (Sculpting for normal and displacement maps, also helps with modeling)
3Dcoat (Retopology and Texture Painting)
Photoshop (Texture Painting)
Internet (Learning resource)
 
Last edited:
Bleed, thanks once again for all your hard work and for checking in on this thread still. Super cool of you to give back some of your knowledge to the community.

I was contacted by Warner Brothers and asked to stop development, and take down the website.

I'm doing my own thing in Unreal Engine 4, and some are still working on this.

------------------------------------------------------------------------------------------------

Maya, 3dsMax, Blender and any like these, are all in one packages. You do like 80% of your work in them.

Zbrush, and Mudbox are for a more specific purpose, and that is to create high detail texture maps.


You can't do animation with Zbrush or Mudbox, you basically use them to make some cool looking models, and export them to Maya for example, to finish them off. That means, adding textures, animation, special effects, rendering, rigging, etc.



You can do a job with only Maya, or you can add Mudbox to your tool set, to make a better looking end product, add Photoshop and make it even better.



You should have both ideally, a general 3D application like Maya, a sculpting application like Mudbox, a photo editing application like Photoshop and maybe a application that is good with retopology, like 3Dcoat.


There are some alternate ways to get around the expensive applications.

Let's say, you get a copy of Maya, but can't afford Mudbox, or whatever else.

Use the sculpting tools in Blender, it's good and free.

If you can't get a strong retopology program, you can use the tools built in to Maya, 3dsMax, or the ones in Blender.

Just try to wiggle your way around and find what you need.



The combination I use mainly is...
3ds.Max (General needs, base mesh, rigging, animation, lighting, rendering..... It's the Main tool used)
Zbrush (Sculpting for normal and displacement maps, also helps with modeling)
3Dcoat (Retopology and Texture Painting)
Photoshop (Texture Painting)
Internet (Learning resource)
 
Sometimes, not everything is perfect.

Hi [MENTION=5306]calactyte[/MENTION].
As this table shows, I'm close to finishing the Sonya animations.
View attachment 8707

WOW! Just 4 animations left Cris! You are killing it right now. Only wish we had Arq back to start animating Raiden, Cage or for someone to work on rigging up and animating Kano. After 3 years now we are finally almost done with all the animations for all the characters.

Also I forgot, but I think you need to do Test your might for Sonya and her intro bio animation.
 
WOW! Just 4 animations left Cris! You are killing it right now. Only wish we had Arq back to start animating Raiden, Cage or for someone to work on rigging up and animating Kano. After 3 years now we are finally almost done with all the animations for all the characters.

Also I forgot, but I think you need to do Test your might for Sonya and her intro bio animation.

I haven't quit, I'm just crazy busy right now, I'll be back soon
 
Great work once again, Cris!
I especially like the moments of the leg grab animation, where she lifts her opponent off the ground, those look very realistic and are a nice additional touch. Well done!
 
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