Hey Cris, it's me again. I have taken a look to the original sprites. In fact, I think that you made Sonya's body (in both fatalities) not enough curved backward. I f I make a line from her hears to her hips, I should have a curve but here, I have a line.
It's just my opinion but I think that if you bend her body backward more, the global movement will be more natural.
Her's a comparison between your last frame "with head on" (at left) and the last frame from the original game (at right). As you can see, your body is too much stiff. I put an exemple of a possible reworking in the center of the picture (but I think the hands & arms should be upper too).
Eventually, on the last frame (when she's lying on the ground), I think her legs are slightly more open/spread and, looking at the hand, I'm wondering if the camera angle is not too much low (I'm sure for this one :/ )
EDIT: Arf, my bad, I see it only now (but I don't think I have already seen the back of the model before, lol) but the cut of her top bra has a wrong cut on her back :
Thanks, I hope it will help Cris ^^great comments man
Hey Cris, it's me again. I have taken a look to the original sprites. In fact, I think that you made Sonya's body (in both fatalities) not enough curved backward. I f I make a line from her hears to her hips, I should have a curve but here, I have a line.
It's just my opinion but I think that if you bend her body backward more, the global movement will be more natural.
Her's a comparison between your last frame "with head on" (at left) and the last frame from the original game (at right). As you can see, your body is too much stiff. I put an exemple of a possible reworking in the center of the picture (but I think the hands & arms should be upper too).
Eventually, on the last frame (when she's lying on the ground), I think her legs are slightly more open/spread and, looking at the hand, I'm wondering if the camera angle is not too much low (I'm sure for this one :/ )
EDIT: Arf, my bad, I see it only now (but I don't think I have already seen the back of the model before, lol) but her top bra has a wrong cut on her back :
I made these animations that way not to have to use the same repeated frames.
I can see that this image of the original version of Sonya being decapitated by Sub-zero is exactly the same image used when Goro grabs Sonya with inferior hands and upper arms he begins spank her fiercely.
This was common in MK repeated use animation frames, so I did different.
Another reason was the fatal blow of the Sub-Zero MKHD version made by [MENTION=6062]Bleed[/MENTION].
I put the head of Sonya closest to the animation made by [MENTION=6062]Bleed[/MENTION]
I used this animation as a reference.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/MK1HD_Sub-Zero_Fatality_032_zps3ft6sxxw.gif.html][/URL]
Both animation Sonya Head as your body, shown here separated, they are connected.
Anyway, as much as MKHD has to be done as close to the original version, there will always be differences between the two versions in both models of the characters as in lighting, textures, animation, type of camera, music / SFX, etc ...
Thank you for your technical review.