Nikolla Coumflage
New member
Can't thank via a button, so thanks S4m, Mortal Wombat.
looks very good,especially the goro animation.
looks very good,especially the goro animation.
thanks [MENTION=15127]arq_hawkin[/MENTION]
Updated the shader, huhu, now seems to work
It's MK MUGEN creator's opinion about last videos.I guess far objects just have wrong deltas. coloumns move ok, but the rear wall, dragons and throne seem a bit off speed.
I would advice the team to enhance the stages fully - both technically (parallax, more animations and other stuff) and visually (some lighting tricks for atmospheric view maybe). If its HD and possible to enhance the graphics even more without touching the gameplay, why not?
Awesome Arq! I haven't posted here in a very long time. It's refreshing to see progress is still moving forward with this project. Is this 100% a 3d rendering with Liu Kang and Goro or is this just created in layers using something like photoshop?
After reading through past posts I'm sure you've already heard/ read this more times than you care for and put hundreds, if not a thousand hours or more into this project and wouldn't want to have to re-do anything at this point. I'm also sure you've also reached your own artist conclusions with great constructive critism from both the team (uker,bleed, cal, etc.,) and guests on this form like myself as to what looks best. I salute you and everyone who has worked on this thus far..... I may catch flack for this, however, I'm gonna ask anyways... Is there any chance of lightening the spots on Goro's backside for a more balanced look and additionally reducing the shine on his skin... particularly his backside and feet? Also it appears in your renders that Goro's hair seems to be having particular issues when it moves making it appear as if particulars are moving upwards off his hair as he jumps instead of strands of hair... Is there anyway to fix this so his hair has a more natural effect when moving?
Arq on a side note are you too far from being able to create or even think of creating a Kintaro model based on Goro as well as a model for Liu Kang from MK II?
Separately To Bleed,
I'm sure you are super busy good sir!... Are you planning on creating or updating any character models for MK II, such as Johnny Cage, Scorpion, Sub-zero, Raiden, Shao Kahn, etc., with animations and posting them on this forum?
Best luck to all of you on your hardwork. I hope we see a finished product soon and look forward to seeing more of your work.
Thanks,
Odawne
This is great, love his body language. Just one suggestion - his head is not actually resting on his hand, there is a noticeable gap between them. It could be improved if you had him use his hand to support his head.
Arq, the animation look great, but I'm seeing a wierd horizontal, sharp shadow running up and down his face neck area. Do you see it?
Thanks a lot cal, I know, I saw it, but that strait shadow is caused by the spot light with hard shadows coming from his back, the one that makes that strong light on his back and the same one that makes his back look that shiny