smoke.tetsu
New member
On the other hand they didn't have multiple lighting situations in the original game and simply used the same sprites on every stage with the same lighting on them.. strong highlights and light transmission and all. When I think about multiple lighting situations I think about Donkey Kong Country on the SNES though so something like that is doable if you don't think it's too much work. Or if you don't think the end result would turn out too cheesy. Sometimes people do "improvements" and they end up being too cheesy and overdone.
Of course engines even 2D ones also tend to support palette shifts in the software too... especially in the days when they had more storage space limitations. Not sure if MUGEN supports it but I'd be surprised if they didn't. Lots of engines used to fake lighting via palette shifts we didn't always have real time lighting in games. So the lighting in Donkey Kong Country was fakery with overlays and perhaps some palette shifts.
Speaking of overlays I was wondering if it was possible to do a subtle film grain overlay over the whole thing. This was mentioned a few pages back as running the sprites through after effects and baking it in but I think it'd probably be better to not do that and just have it as a screen filter overlay effect so it'd be uniform. I liked the idea of this being the filmic version of MK1.
BTW, I liked the self shadowing on the previous sprite too.
Of course engines even 2D ones also tend to support palette shifts in the software too... especially in the days when they had more storage space limitations. Not sure if MUGEN supports it but I'd be surprised if they didn't. Lots of engines used to fake lighting via palette shifts we didn't always have real time lighting in games. So the lighting in Donkey Kong Country was fakery with overlays and perhaps some palette shifts.
Speaking of overlays I was wondering if it was possible to do a subtle film grain overlay over the whole thing. This was mentioned a few pages back as running the sprites through after effects and baking it in but I think it'd probably be better to not do that and just have it as a screen filter overlay effect so it'd be uniform. I liked the idea of this being the filmic version of MK1.
BTW, I liked the self shadowing on the previous sprite too.
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