Are people actually upgrading their computers to work on this project? I love it.
actually yes, I just bought a new MBP, got it last week. currently teaching myself zbrush.
Are people actually upgrading their computers to work on this project? I love it.
now i'll add jarvis653 images as place holder and will start working on base of them
@jarvis653: post some sample before you make all the text. for example i think the shadow is too separated in your images. look at the sub zero text in the bio pic or the choose your fighter.
I'm very excited to see this project. If you guys need a sound editor, I'm proficient in that field.
Good to know, thanks for posting. I've been planning to take care of the sound portion of the project after my UI work, so perhaps we could work together.
My ideas are to actually REDO THE MUSIC.
My ideas are to actually redo the music, by myself and with other people, but for the sound fx there's a bit more involved.
look at this picture, there are like "holes" behind caracters, i mean... in arcade the shadow never leave that "holes". maybe you can put the shadow a bit high and to the leftThe choose your fighter, sub zero, and battle plan text all have that same shadow that the original has...kind of. The length is the same but not the thickness. I will fix that, but if you check the original the shadow is still very similar right now. But like I said I'll post samples for you guys to decide on.
look at this picture, there are like "holes" behind caracters, i mean... in arcade the shadow never leave that "holes". maybe you can put the shadow a bit high and to the left
What kind of style do you think you'd go with for the music? The music sounds to me like some kind of asian fusion type deal run through MIDI especially the character select screen song and the game over song. If you are a musician and know how to play various instruments of that kind and or knew people who did it'd be interesting to hear it with more natural instruments like strings, percussion, etc.
Some of the sounds like the uppercut are very distinct to MK1 and if they can't be reproduced it'd probably be better to stick to the originals although in my experience usually upsampling sounds lowers the quality. But if you can manage to "clean them up" more power to you.
Yeah, that's why I here said asian fusion rather than just straight up asian as it'd be asian fused with some electro. The way you described it sounds pretty good and should hopefully remedy the effect that just running songs through MIDI can often achieve which screams HEY LOOK I RAN THIS THROUGH MY SOUND CARD!"As for the style of the updated music, I'd personally like to combine the Asian influence with electro which MK has always been associated with. Making everything sound natural would take away its energy IMO; listen to the MK9 Goro's Lair remake for example, it sounds tame compared to the original. I feel some electro would kick the life back into it."
*snip*
It will be a simple process - programming the music through midi, experimenting with plugins to create the style, and finally making a master mix.
Yeah the original sounds can be made cleaner but they cannot be made high quality. That's why I proposed to remake them, and as distinct as they are, they definitely can be remade with a convincing likeness to the original. And again, they can be remade without physically recording a single thing.
A remix sounds good, the only thing I would say about that is my personal taste. I don't like the modern model of re mixes sounding so complicated, that you can hardly pick out a tune to hum. The music from back in the day, sounded great but was easy to listen to and remember, it didn't sound like ambient noise.
Anyway... I got the new computer early, so I'm installing all my software. It's not a high end gaming system, but It's a lot better than my old one. I can run KOFXIII smoothly on it so I'm happy.
Nice, but how are you running King of Fighters XIII? It didn't come out for PC.
..Silence!
A remix sounds good, the only thing I would say about that is my personal taste. I don't like the modern model of re mixes sounding so complicated, that you can hardly pick out a tune to hum. The music from back in the day, sounded great but was easy to listen to and remember, it didn't sound like ambient noise.
Yeah, that's why I here said asian fusion rather than just straight up asian as it'd be asian fused with some electro. The way you described it sounds pretty good and should hopefully remedy the effect that just running songs through MIDI can often achieve which screams HEY LOOK I RAN THIS THROUGH MY SOUND CARD!
Although as I understand it Dan Forden did quite a bit of MIDI stuff for MK in the first place... and sometimes it's obvious... especially in later games.
I'm no musician, so it's all a bit like magic to me in terms of how it is created; but are you confident that you'd be able to replicate the multiple layers of the melody for each track so gthey sound just like the original only better?
For the announcer, I would recommend using the Steve Ritchie (Shao Kahn) voice overs from MK2/MK3 and some how enhance them a bit or the Steve Ritchie (Shao Kahn) voice overs from MK: Shaolin Monks. The voice overs in Shaolin Monks in multiplayer mode IMO out-do the original MK2/MK3 ones. It just sounds so much more deep and evil if thats the right way of putting it lol.