Correct me if I'm wrong, but they can see this game relatively correctly in Arcade Kollection.
You know, it probably wouldn't be too bad to use the "slightly squat" look as a workflow if there was some kind of setting in the engine to compensate for it.
Check it.
Whether you're stretching or compressing, converting sprites backgrounds or anything else to 4:3, 16:9/10, 4:3/16:9/10 whatever - regardless of what you're trying to do with the image, it's pixel aspect ratio that's correct. The two examples smoke's thrown at me were not. In certain scenarios (movies) yes, stretching a 4:3 image to 16:9 will turn a square into a rectangle. That is not what happens here, it uses a different method which makes that upscaling example irrelevant.
No that's not what I'm referring to. I'm taking about a compressing compensation sort of thing I'm not talking about cropping. What it would do is compress it slightly by adjusting the pixels on the screen rather than what you are saying. It's kind of hard to explain except for perhaps the anamorphic example I gave earlier. The image there is squashed into a full frame and then stretched out to the full widescreen. This would be in reverse and not as extreme... a tiny bit of the view background on the sides may have to be added to compensate however.
Yeah I understand what you're saying, and there would need to be more background information to compensate. It's an interesting solution, perhaps Interloko could give some input on it since he's programming.
It would also require for there to be a firm confirmation that it's possible and everyone to agree to the workflow of making things exactly to the original pixel aspect ratio so that some things wont look squished and others not squished.
I have to admit that talking about widescreen and aspect ratios and things like that is very confusing and almost like arguing about religion in a way. I mean many people just go by beliefs and when presented with facts get offended. Such as the fact that the original aspect ratio for MK is 4:3 regardless of how the sprites are formatted.
I have to admit I'd be a little dissapointed to have to play the game looking slightly squat though giving MAME with it set to 4:3 or the MKAK the advantage of being totally correct even if they are not widescreen or HD.
BTW I did a quick comparison of your select screen BTW
Yeah you can do that.. make the character portraits slightly wider and add in a bit more info to them although your dragon appears to be a little wider than the original when displayed at 4:3 although to be honest that's not really a bad thing.
Also why is your gamma so high?
I don't know... I'll check my settings although I posted the shots from it only for comparison of aspect ratio and not for the colors. I seem to be having a couple of other problems as well with some glitches showing up on the screen here and there but nothing that affects the aspect ratio but I'll look into the gamma thing I may need to reset the settings for MAME or something.
time to get back to work, gentlemen