Lets also make sure the computer AI isn't cheap like that in Mortal Kombat trilogy where they know every move you do before you even press a button ;(
Yeah, AI should be tough enough to challenge you but not so tough that no one but a video game master can beat it.
I'm making a larger render of Raiden right now. I'll try another animation tomorrow for him, maybe a kick to see how this looks with a fast movement.
Now if I could find a way to animate the cloth bones automatically... Maybe link them to the surface of a low poly cloth, and use that as a guide. That's the biggest pain, cloth animation by hand.