Thanks for that. Quick backstory, I had a meeting with WB and I was blown off. We aren't important enough if we can't generate 5 million in profit for them. Even that is barely a blip on their radar. They could file an injunction against us on the grounds
that we attempted to profit from their IP. However right now unless the game is completed, we are litterly not worth their time.
It makes me sad. We will complete this one day. On that day I will receive a threat to cease distribution of this project and I will of course have to comply. Hopefully the files "leak" on torrent sites and it will have the chance to be played by millions of fans. From what I understand, Netherrealm is intentionally ignoring this project so that we aren't shutdown. If they acknowledge what a good job we are doing then we will suffer the wrath WB lawyers jumping down our throats. This is why this project still only exists on this thread and is generally secret. This also why we don't have many vidoes advertising what we are doing. This is why interloko, bleed and I are the only ones with an alpha playable version of the game. If WB were interested in licensing this to us, then everyone could make money and more people would get the chance to play it on their system of choice.
Unfortunately we are more an annoyance than a business opportunity for them since we couldn't possibly make millions of dollars in profit for them.
Hope that explains the history a bit.
Agree. MK MUST be remade in fine HD. This didn't happen this time, but in future this will happen.
THANKS BLEED, my trick is this....
repeat the motion two times, for example if you are working with the walk animation, use the sprites to make the first motion... smooth it and when you feel good with your results select all the bones and helpers, and copy the complete animation.
lets say your animation starts at frame 50 and ends at frame 100, select all the bones and helpers and copy those 50frames of animations 2 times, the final animation will be from 50 to 100 and to 100 to 150.. and at the end you will render just the frames from 100 to 150.
than you make the cloth simulation for the 100frames (50 to 100 and to 100 to 150) and just render from 100 to 150..
and there you go, smooth looping
View attachment 5943
the white frames are the originals, the red ones are just a copy to make the loop animation smooth, at the end you'll use the red ones for your final renders.
hope this helps