uKER
New member
I never thought of that.
Basically you're saying the animations should be ping-pong and not looped.
So then arq should only render half of the cycle and the rest should be the same thing played in reverse.
While your GIF illustrates the point, you should have dropped some frames from it, so that you don't have the full loop played twice, once forwards and one backwards.
Here's this.
I had to do some manual picking to take out some frames that were breaking the motion.
This one is 27 frames (yours was 66).
It's a bit stiff at some points but I think it doesn't look bad at all.
Sure enough, the bounce speed is equalized.
Man, that was a really cool idea you brought to the table.
Basically you're saying the animations should be ping-pong and not looped.
So then arq should only render half of the cycle and the rest should be the same thing played in reverse.
While your GIF illustrates the point, you should have dropped some frames from it, so that you don't have the full loop played twice, once forwards and one backwards.
Here's this.
I had to do some manual picking to take out some frames that were breaking the motion.
This one is 27 frames (yours was 66).
It's a bit stiff at some points but I think it doesn't look bad at all.
Sure enough, the bounce speed is equalized.
Man, that was a really cool idea you brought to the table.
Last edited: