jarvis653
New member
Ok so I'm going to put down all my general thoughts on this project.
Basically, I wanted to do this exact same thing a while ago, a fan-made MK HD. I was too busy/lazy then to try to bring other people together on it, but imagine my excitement when I saw that now you guys have taken the initiative to actually start it. Not only that, it's on a great start - it's got an engine, a programmer, and capable graphics artists. I think this has got a good chance of getting completed, but I'd like to do whatever I can to ensure it does and that it's the best it can be.
Firstly my thoughts on the artistic direction -
I think the most important thing is keeping true to the source. That doesn't just mean that all the art should look like the original, but also follow the original artists' intent which was to make it realistic. That's a bit of a balancing act, and when recreating low resolution stuff like this, you're relying a lot on your own interpretation. Without some guidelines, it can be easy to confuse yourself about what direction you should be taking.
So to make it simple, consider these questions whenever you're remaking assets from the game -
* Does it look like the original?
* Does it look real?
* Are you satisfied with it?
For stuff like backgrounds, I think that respecting the importantance of lighting is crucial to making them realistic and looking good in HD. Calacyte has been doing a great job, and when it comes to things like repetive bodies on the Pit, he is going about it the right way - the bodies shouldn't be changed up because that wouldn't be true to the source. Things like that should be kept just the way they are, it all adds to the charm.
Anyway, my overall opinion - the end result should look as if MK1 was released in HD back in 1992. Except with the awesome 3D work that Bleed has been doing.
The last thing I want to talk about is some organization - I've seen a lot of great fan projects fall through simply because of a lack of focus. Bad time management, poor organization and communication can all lead to that. So I'd like to help you guys with this - how would you feel about having your own forum with all parts of the project in their respective threads, where everyone can show their progress and give each other feedback? I think having a dedicated place for it can encourage continuous work, attract other people that can help, and build some hype. I'm happy to set it all up, so please let me know if you're keen on this idea.
That's it for now, I'll be posting some more of my work soon but in the meantime I'd appreciate some replies. I'm still interested in doing the music and sound fx too, so I'll make an update on that in my next post.
Basically, I wanted to do this exact same thing a while ago, a fan-made MK HD. I was too busy/lazy then to try to bring other people together on it, but imagine my excitement when I saw that now you guys have taken the initiative to actually start it. Not only that, it's on a great start - it's got an engine, a programmer, and capable graphics artists. I think this has got a good chance of getting completed, but I'd like to do whatever I can to ensure it does and that it's the best it can be.
Firstly my thoughts on the artistic direction -
I think the most important thing is keeping true to the source. That doesn't just mean that all the art should look like the original, but also follow the original artists' intent which was to make it realistic. That's a bit of a balancing act, and when recreating low resolution stuff like this, you're relying a lot on your own interpretation. Without some guidelines, it can be easy to confuse yourself about what direction you should be taking.
So to make it simple, consider these questions whenever you're remaking assets from the game -
* Does it look like the original?
* Does it look real?
* Are you satisfied with it?
For stuff like backgrounds, I think that respecting the importantance of lighting is crucial to making them realistic and looking good in HD. Calacyte has been doing a great job, and when it comes to things like repetive bodies on the Pit, he is going about it the right way - the bodies shouldn't be changed up because that wouldn't be true to the source. Things like that should be kept just the way they are, it all adds to the charm.
Anyway, my overall opinion - the end result should look as if MK1 was released in HD back in 1992. Except with the awesome 3D work that Bleed has been doing.
The last thing I want to talk about is some organization - I've seen a lot of great fan projects fall through simply because of a lack of focus. Bad time management, poor organization and communication can all lead to that. So I'd like to help you guys with this - how would you feel about having your own forum with all parts of the project in their respective threads, where everyone can show their progress and give each other feedback? I think having a dedicated place for it can encourage continuous work, attract other people that can help, and build some hype. I'm happy to set it all up, so please let me know if you're keen on this idea.
That's it for now, I'll be posting some more of my work soon but in the meantime I'd appreciate some replies. I'm still interested in doing the music and sound fx too, so I'll make an update on that in my next post.