It's gotten to the point where I check this thread daily to see progress. Wish I could help somehow, but I'm no where near the level of these guys. Good job so far, can't wait.
Are you guys gonna have the foreground (the spikes in front) and background objects (moon, clouds, mountains, etc.) so that they scroll separately to give it depth?
Few things about your recreation jarvis653, I think the texture in the down left corner of the photo is a bit blurry (below J.Cage), also the shadows on the dragon could be a bit stronger to set him apart more from the background in the circle (the back of his neck in particular) But that's just me, others may find it just fine. Anyways good work.
After seeing both select screens, I think the HD version should lighten up the stone and/or reduce the prominence of the texture. The stone background is almost distracting with too much going on, averting my eyes away from the characters. I also feel that the dragon's background in particular is especially too dark.
Sorry to disappoint you, but we already have someone who is done with all of the UI and menus. Even though what you did is not bad, someone already has all of it done. Thank you for your contribution, though.
Next time though, before posting anything, make sure you look through previous pages of the thread so you know what is done and what is not. Again, sorry, but all of the UI and menus are done and completed by Badmouse.
I like your interpretation of the character select screen. It's more true to the original than is badmouse version, though I don't know if I'd classify it as higher quality. It's really just a matter of preference. Badmouse is using a darkened gritty look to the stone where as you've maintained same colors as the original.
the main idea is use 3d models only for sub bosses.
Anyway but if characters are done like this can be considered get sprites from a 3d models
at 1280x720:
Spoiler:
all this was done by bleed (gabe687)
Thanks, though it's not just color I tried to stay true to but every element of the image like the dragon, embossing, size and positioning etc. Badmouse's version is too different IMO from the original so I wanted to make a version that was much more faithful.
Anyway here's what I'll do - I'll finish up on my own versions of some of the UI, then you guys can decide on whether you'd like to use it. If you don't, no problem, but I'd like to at least put it out there. This is a project I care about and I'd like to help give it the attention to detail it deserves.
By the way, out of interest how have you recreated the fonts? Your work on the stages is awesome so I'd love to see your progress on the text if you don't mind.
Also -
I may be able to help you guys with the music and sound fx, I'm capable of doing that kind of work and have some ideas already. I'll start looking into it.
calactyte
- about the THRONE ROOM, I propose to make the background sky, mountain,trees, look more reality.
- about THE PIT BOTTOM , I propose to change the pit bodies, Appears as if The same body of the
person repeated.
@Sub-Zera: i'll make you a reference for palace gates later. i'm not sure if 2700 is the right width, also 2700 is not the actual width of throne room since walls (2700 px) moves at different speed (slower) than floor