Viking_Poodle
Don't mess with The POODLE
woopse also the blood was toned down a lot and it's not so uniformly placed.
Dude! It's absolutely perfect!
woopse also the blood was toned down a lot and it's not so uniformly placed.
Still, mountains and the building looks bad to me, like they was simply upscaled from low res images.
And can you make blood dark red instead of orange, cause right now it's more remind me of sh*t than old blood.
I grabbed that screen(s) as I was playing the game which happens to be in 8:5 ratioBTW, no one is doing this project any favors by running and screenshotting elements in 16:10... especially since as noted it stretches all the elements.
I came back to check out what is going on and I just saw the entire pit background remake.... I have no complaints at this point that no one else has pointed out.... except didn't the back barrier have blood on it and also wasn't there more blood on the floor? The floor part is the most important as that's where everything collects.
http://gamecomments.files.wordpress.com/2011/08/pit.jpg
OK looking at this pic perhaps not on the back barrier but on the floor yes. Strange.. I could have sworn I have seen blood on the back barrier before.
Also just FYI the blood should be brownish red as that's the color it turns when it starts drying.... as it dries it gets darker. It shouldn't be bright red unless they just sprayed it all over the area which they didn't. If anything it should be dark red with a tinge of brown. But it is correct that currently it looks too orange. Somebody was having a party and spilled their fanta all over the pit.
Also the texture on the bottom looks rather blurry and lacks texture.. OK I thought I didn't have much criticism but ended up having quite a bit... sorry.
BTW, I guess one mountain range is just as good as another to some people but I wouldn't go with the carpathian mountains... the villain here isn't Vigo from Ghostbusters II!
BTW, no one is doing this project any favors by running and screenshotting elements in 16:10... especially since as noted it stretches all the elements.
Also I hope he didn't flatten the silhouette over the moon as not only is it an important element for finding Reptile and should only show randomly when you are there at the pit but there are other silhouettes other than Santa Claus that can fly over the moon.
It's looking great overall, a few little details here and there can be change if you wanna get picky.
The blood is too bright and orange, that's the most obvious thing that sticks out to me. Another thing is more personal preference, I tend to stick dirt in all the cracks and corners, where people walk. Stuff like that so it looks like it's been there for a while.
I use rust textures for that usually, block in the areas and use a mask to reveal the grime. Go over it with the brushes later and you know... just work it till it looks natural.
I feel like I'm falling behind, I will try to get the character ready for animation by the end of this week. Been kind of busy at work lately but I'll make the effort.
Does anybody else know how to animate with the Biped skeleton in 3ds.max?
What I do is act the moves out on video and use it as reference along with the classic sprites. That's another thing people can help with, reference video of the motions.
I can get a robotic looking motion just using the sprites, the video helps me add very subtle movements that make it seem more realistic.
I just inform you, Palace Gates is in process, about 80% is ready.
i think there are 6, not 5 i'll post them tomorrow.Yep the Silohoutes are all layered so they can animate. I created all 5.