Hey, this may work: hide or delete my mesh's body and leave only the head showing. Now, with yours selected, make sure that the heads are place over each other. Try to move your mesh's head around so that the general shape matches mine. Now, click on the ProjectAll button in the Subtools menu. That should, in theory, eliminate all the sculpting you'll need to do. You probably will need to do some cleaning up after wards, but the majority of the sculpting will be done. Also, its a good idea to store a morph target of your model before you project all.
Sonya updatez:
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